cover title author avg rating rating my rating date read date added Up_arrow
 
Half-Real: Video Games between Real Rules and Fictional Worlds
3.88
Mar 21, 2009
Feb 12, 2009
 
Flow: The Psychology of Optimal Experience
4.08
not set
Feb 12, 2009
 
A Theory of Fun for Game Design
3.92
Mar 10, 2009
Mar 21, 2009
 
Challenges for Game Designers
3.97
Sep 2009
Aug 23, 2009
 
Game Design Workshop: A Playcentric Approach to Creating Innovative Games
4.11
Oct 22, 2011
Jan 14, 2010
 
Character Development for Game (Game Development Series)
3.53
not set
Jan 14, 2010
 
The Art of Game Design: A Book of Lenses
4.41
Oct 2009
Jan 14, 2010
 
31 Months in Japan: The Building of a Theme Park
3.58
Aug 23, 2010
Aug 03, 2010
 
Punished by Rewards: The Trouble with Gold Stars, Incentive Plans, A's, Praise, and Other Bribes
4.15
not set
Oct 22, 2011
 
Space Time Play: Computer Games, Architecture and Urbanism: The Next Level
3.75
not set
Oct 22, 2011
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