**spoiler alert** A couple of gamer geeks made good.
About 30 pages into this story, I turned to my wife and said, "This guy has done all the same rese**spoiler alert** A couple of gamer geeks made good.
About 30 pages into this story, I turned to my wife and said, "This guy has done all the same research I've done." As it turned out, this only makes sense - we are both game masters.
It's hard for me to review this book. I can't separate my thoughts about the book from my biases the way I feel that I am usually able to. I don't know if the book was really a triumph or merely a mediocre space opera that I like more than I should because I'm sympathetic to the setting, authors, and failings of the story. There are so many things to like that I want to overlook the somewhat serious flaws. So, lets start by getting the serious flaws admitted and then I'll talk about my biases and what this book really does right.
One of the most serious flaws in most recent sci-fi is the problem of childishness. By that I don't mean that the writers are childish, or that the genera is childish, but the genera has begun to reflect the trend toward irresponcibility of the larger society. In sci-fi this turns up as the trope that sometime in the near future, whenever it would be hard to solve the difficult problems of space travel, humanity helpfully encounters some alien artifact or species that gives Earth the technological jump start it needs to overcome the more intractable problems. Where once sci-fi celebrated a can do attitude and engineers with thews of steel, we now have space travelers as intellectual and moral coach potatoes waiting around for their parent to do all the hard work for them. It's annoying when it shows up, and though it's a minor element of this book, it still manages to invade this story as well.
Another problem with this book is the basic plot structure can be described as: "An alien species which parasitically infests its hosts is encountered which is extremely lethal to earth life, so much so that it threatens to destroy humanity if unleashed. An attractive female is infected early on, and ultimately it turns out that the real bad guys are a degenerate corporation that wants to weaponize the alien species." If that doesn't sound familiar to you, it should. So, while there is a lot of good research in the story and a lot of creativity on display, ultimately, there isn't nearly as much originality as there should be. It's standard trope bad guys and trope threats and all the twists are rote and predictable.
Lastly, the plot of the story suffers from several glaring gamerism which will probably be jarring to anyone who isn't a gamer, and which breaks suspension of disbelief from time to time for any one who is. One of the most obvious ones is that the protagonists enjoy PC level plot protection that manifests in their ability to cut a deal with any smart NPC because the smart NPC ultimately recognizes the PC's hero status as the only characters capable of saving the world. If you didn't understand that, what it means is that the protagonists though apparantly lowly and unimportant nonetheless are able to on the basis of no real evidence whatsoever convince really important individuals in the setting to trust them implicitly, to hear them out, and to agree to their seemingly fool hardy plans.
My biases in this of course are that as a gamer, I'm fairly willing to forgive gamer tropes. Sure, there are plot holes in the story, but compared to many authors, a writer with a gamer background is going to pay a lot of attention to certain sorts of plot holes and work harder to fill them. The setting is tight, internally consistant, and well thought out. The heroes are cunning and resourceful and the plot doesn't depend on the heroes doing stupid things, and there aren't obvious alternate strategies that the reader wonders why they don't employ. While you can occasionaly see twists coming that the characters in the story are oblivious to, you don't want to throw the book across the room because the characters haven't seen the problem yet because you can sympathize with how the characters are being emotionally manipulated.
There is so much though that the novel gets right. It's smart and often witty with several bits of dialogue that could show up in a Hollywood Summer blockbuster. The characterization is great, and the two principle protagonists are some of the more sympathetic and well realized in all of science fiction. The setting is Earth's glorious solar system, and the technology is believably a few centuries removed from our own in all areas but artificial intelligence (the absence of which is not really explained). The space combat is almost spot on best guess for the available technology level, and the military strategy, economics and physics are well thought out and explained. This is one of the best 'hard' (or at least semi-hard) space operas you'll encounter.
The story telling is artful. One of the things a good author will do when they know that they have a weak twist is layer the more obvious twists on top of each other so they climatic twist is hidden by the others. This strategy counts on your most sluethful readers to guess the first couple of twists within the first few pages, and then - cocky and sure of themselves - to underestimate the author and to not keep looking. Sure enough, they caught me perfectly in this trap (one I've fell to before, so I should have been looking for it). I was well on top of the twists, but they managed to successfully conceal the last twist not through having a really original twists, but by having enough twists along the way that you aren't looking for the last one until the same time it dawns on the protagonist. I love being outsmarted like that. Thanks guys. You made my day.
It's also probably the best collaborative novel I've read. Normally collaboration on a novel is a disaster, but here it works perfectly and seamlessly. I attribute this to gamer backgrounds of both authors, as they are clearly used to sharing a story with another author and make the most of their collaboration....more
Basically, this is Dungeons and Dragons meets Lawerence of Arabia. It's utterly predictable and unoriginal, and since its been nearly 20 years since IBasically, this is Dungeons and Dragons meets Lawerence of Arabia. It's utterly predictable and unoriginal, and since its been nearly 20 years since I read it I can't really vouch for its (probably) pretty pedestrian prose. I don't remember whether this was particularly well writen or not, I just could never get over how derivative it was. Troy isn't that bad of a writer for being in the TSR/WotC stable and some of my friends enjoyed this, but that's about as much of a recommendation as I could make....more
My limited mastery of the English language is insufficient to express how much I hated this book. It's poorly written, poorly concieved, and displaysMy limited mastery of the English language is insufficient to express how much I hated this book. It's poorly written, poorly concieved, and displays a poor understanding of the subject material. It's an immature, thoughtless, ego driven peice of pulp trash with no redeeming values whatsoever. Drizzt has to be the least interesting Darker And Edgier hero that is conceivable.
But obviously there is something in it that appeals deeply to quite a few people, and you have to admire Salvatore's workmanlike prolific output. ...more