The Design of Everyday Things by Donald A. NormanDon't Make Me Think by Steve KrugUniversal Principles of Design by William LidwellThe Visual Display of Quantitative Information by Edward R. TufteAbout Face 3 by Alan Cooper
UX books
1st out of 44 books — 74 voters
A Short History of Nearly Everything by Bill BrysonA Brief History of Time by Stephen HawkingCosmos by Carl SaganThe Selfish Gene by Richard DawkinsGuns, Germs, and Steel by Jared Diamond
Best Science Books - Non-Fiction Only
89th out of 900 books — 2,212 voters

Don't Make Me Think by Steve KrugThe Design of Everyday Things by Donald A. NormanThe Elements of User Experience by Jesse James GarrettAbout Face 3 by Alan Cooper100 Things Every Designer Needs to Know about People by Susan M. Weinschenk
Must Read UX Books
2nd out of 38 books — 41 voters
The Art of Game Design by Jesse SchellA Theory of Fun for Game Design by Raph KosterThe Design of Everyday Things by Donald A. NormanRules of Play by Katie SalenReality Is Broken by Jane McGonigal
Books Game Designers Should Read
3rd out of 78 books — 69 voters

Peopleware by Tom DeMarcoThe Pragmatic Programmer by Andrew HuntThe Design of Everyday Things by Donald A. NormanThe Mythical Man Month by Frederick P. Brooks Jr.How to Win Friends and Influence People by Dale Carnegie
Fog Creek Software Management Training Program
3rd out of 119 books — 42 voters
The Design of Everyday Things by Donald A. NormanUniversal Principles of Design by William LidwellAbout Face 3 by Alan CooperDon't Make Me Think by Steve KrugEnvisioning Information by Edward R. Tufte
The Best in UX
1st out of 20 books — 16 voters

Don't Make Me Think by Steve KrugThe Design of Everyday Things by Donald A. NormanInformation Architecture for the World Wide Web by Peter MorvilleWeb Form Design by Luke WroblewskiWebsite Design Guide for Private and Business Users - Concept... by Brian  Stephens
Books about web design
2nd out of 15 books — 20 voters
Design Basics Index by Jim KrauseThe Zen of CSS Design by Dave SheaThe Elements of Typographic Style by Robert BringhurstD.I.Y. by Ellen LuptonThe Design of Everyday Things by Donald A. Norman
Best Design Books
5th out of 81 books — 54 voters

Freakonomics by Steven D. LevittStiff by Mary RoachA Short History of Nearly Everything by Bill BrysonFast Food Nation by Eric SchlosserBlink by Malcolm Gladwell
Interesting and Readable NonFiction
78th out of 452 books — 250 voters
The Design of Everyday Things by Donald A. NormanThe Ecological Approach to Visual Perception by James J. GibsonVisualizing Data by Ben FryMaking Things Talk by Tom IgoePhysical Computing by Dan O'Sullivan
Information Experience Design Reading List
1st out of 42 books — 6 voters

How to Win Friends and Influence People by Dale CarnegieInfluence by Robert B. CialdiniThe Personal MBA by Josh KaufmanThe Goal by Eliyahu M. GoldrattThinking, Fast and Slow by Daniel Kahneman
The Personal MBA - 99 Best Business Books
26th out of 117 books — 69 voters
Walden by Henry David ThoreauVeronika Decides to Die by Paulo CoelhoThe River Why by David James DuncanDavid and Goliath by Malcolm GladwellCivilization by Niall Ferguson
Billy Pickett-Petrovitch Book Club List
8th out of 11 books — 4 voters

Rules of Play by Katie SalenThe Visual Display of Quantitative Information by Edward R. TufteMasters of Doom by David KushnerFlow by Mihaly CsikszentmihalyiGame Writing by Chris Bateman
50 Books for Everyone in the Game Industry
43rd out of 58 books — 9 voters
Inspired by Marty CaganThe Art of Influencing Anyone by Niall CassidyPredictably Irrational by Dan ArielyBusiness Model Generation by Alexander OsterwalderCrossing the Chasm by Geoffrey A. Moore
Essential Reading for Clever Product People
14th out of 59 books — 21 voters

The Artful Teapot by Garth ClarkOne Moment, One Morning by Sarah RaynerTeatime with Emma Buttersnap by Lindsey TateTea Party by Tracy SternThe Eccentric Teapot by Garth Clark
Books with Teapots on the Cover
5th out of 19 books — 9 voters
The Hunger Games by Suzanne CollinsHarry Potter and the Order of the Phoenix by J.K. RowlingTo Kill a Mockingbird by Harper LeeTwilight by Stephenie MeyerPride and Prejudice by Jane Austen
Best Books Ever
11995th out of 38,676 books — 145,041 voters

To Kill a Mockingbird by Harper Lee1984 by George OrwellHarry Potter and the Sorcerer's Stone by J.K. RowlingPride and Prejudice by Jane AustenThe Diary of a Young Girl by Anne Frank
Books That Everyone Should Read At Least Once
3082nd out of 13,871 books — 67,909 voters
Alone Together by Sherry TurkleAt Home by Bill BrysonThe Design of Everyday Things by Donald A. NormanMonoculture by F.S. MichaelsMan's Search for Meaning by Viktor E. Frankl
KiwiFoo Camp 2012 Recommendations
3rd out of 65 books — 7 voters

Code Complete by Steve McConnellThe Mythical Man-Month by Frederick P. Brooks Jr.Don't Make Me Think by Steve KrugPeopleware by Tom DeMarcoThe Design of Everyday Things by Donald A. Norman
Recommended Reading for Developers
5th out of 12 books — 2 voters
To Kill a Mockingbird by Harper Lee1984 by George OrwellCrime and Punishment by Fyodor DostoyevskyOne Hundred Years of Solitude by Gabriel Garcí­a MárquezThe Catcher in the Rye by J.D. Salinger
The Book Bucket "Top 10 Books" Challenge Compilation
379th out of 920 books — 214 voters

Game Feel by Steve SwinkBetter Game Characters by Design by Katherine IsbisterGame Mechanics by Ernest AdamsCharacteristics of Games by George Skaff EliasRules of Play by Katie Salen
game design
13th out of 14 books — 1 voter
The Click Moment by Frans JohanssonJoy, Inc. by Richard SheridanFluent Forever by Gabriel WynerThe Innovator's Dilemma by Clayton M. ChristensenExtreme Programming Explained by Kent Beck
Inspire the Joy of Work
15th out of 60 books — 3 voters

To Kill a Mockingbird by Harper LeePride and Prejudice by Jane AustenJane Eyre by Charlotte Brontë1984 by George OrwellThe Great Gatsby by F. Scott Fitzgerald
Must Read Classics
839th out of 1,043 books — 2,967 voters

Hello Startup. A Programmer's Guide to Building Products, Tec... by Yevgeniy BrikmanWhere Good Ideas Come From by Steven JohnsonConceptual Blockbusting by James L. AdamsDon't Make Me Think, Revisited by Steve KrugSteal Like an Artist by Austin Kleon
Hello, Startup Reading List
61st out of 69 books — 1 voter
Guns, Germs, and Steel by Jared DiamondThe Talent Code by Daniel CoyleWhy We Do What We Do by Edward L. DeciThe Winner Effect by Ian H. RobertsonDrive by Daniel H. Pink
Human engagement
34th out of 40 books — 2 voters

The Five Dysfunctions of a Team by Patrick LencioniWalking by Henry David ThoreauThe Panopticon by Jenni FaganResonate by Nancy DuarteMr. Penumbra's 24-Hour Bookstore by Robin Sloan
Asana's Ultimate Summer Reading
16th out of 19 books — 3 voters
The Pragmatic Programmer by Andrew HuntThe Mythical Man-Month by Frederick P. Brooks Jr.Code Complete by Steve McConnellRapid Development by Steve McConnellDon't Make Me Think, Revisited by Steve Krug
Coding Horror: Recommended Reading for Developers
7th out of 16 books — 3 voters

The Devil in the White City by Erik LarsonFreakonomics by Steven D. LevittIn Cold Blood by Truman CapoteA Short History of Nearly Everything by Bill BrysonGuns, Germs, and Steel by Jared Diamond
Best Non-Fiction (non biography)
2243rd out of 3,244 books — 5,253 voters
Gödel, Escher, Bach by Douglas R. HofstadterThe Math Olympian by Richard HoshinoZen and the Art of Motorcycle Maintenance by Robert M. PirsigBrave New World by Aldous HuxleyFlatland by Edwin A. Abbott
Books Scientists Should Read Before The Age of 20
29th out of 44 books — 16 voters

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