408th out of 438 books
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833 voters
California Voodoo Game (Dream Park #3)
Dream Park, the ultimate in amusement parks, was about to embark on the greatest Game ever: the California Voodoo Game. Across the world bets were being placed; fortunes and reputations hung in the balance. Gaming careers would be made--or destroyed. And the most advanced software package ever invented was going to be tested.
But one of the players was a murderer--and worse...more
But one of the players was a murderer--and worse...more
Mass Market Paperback, 343 pages
Published
December 23rd 1992
by Del Rey
(first published 1992)
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O Dream Park é uma (por agora) tetralogia cyberpunk escrita em colaboração por Larry Niven e Stephen Barnes, que decorre num mega parque de atracções com o dito nome. O livro mais recente saiu este ano (apesar que teve más reviews). Os quatro livros são:
Dream Park (1981)
The Barsoom Project (1989)
The California Voodoo Game (1992)
The Moon Maze Game (2011)
A série passa-se num futuro próximo na terra (o primeiro livro ocorrem em 2051). O Dream Park para além de ser um mega popular parque de atracçõe...more
Dream Park (1981)
The Barsoom Project (1989)
The California Voodoo Game (1992)
The Moon Maze Game (2011)
A série passa-se num futuro próximo na terra (o primeiro livro ocorrem em 2051). O Dream Park para além de ser um mega popular parque de atracçõe...more
The third in Niven & Barnes' Dream Park series, this book was hindered by a cast almost too large to keep track of, and a dramatic change in the technology of the setting that was quite jarring to me, and in my opinion, a step backwards. The first two books featured holographic "Kruegeresque" VR technology, and this one backsteps into "Lanieresque" VR that uses visors with HUDs. If they'd started with the HUDs, that would have been ok, but going there after having holograms was definitely a...more
Consisting of:
Dream Park
The Barsoom Project
California Vodoo Game (sometimes published as “The California Vodoo Game”)
The novels are set in a theme park named “Dream Park”. Dream Park uses holograms and other methods to create completely lifelike environments for adventures. For example, one can become a group of medieval knights on a quest, and be totally immersed in the experience. The novels are very enjoyable, with some nice twists to the tale. It is also interesting to see how role playin...more
Dream Park
The Barsoom Project
California Vodoo Game (sometimes published as “The California Vodoo Game”)
The novels are set in a theme park named “Dream Park”. Dream Park uses holograms and other methods to create completely lifelike environments for adventures. For example, one can become a group of medieval knights on a quest, and be totally immersed in the experience. The novels are very enjoyable, with some nice twists to the tale. It is also interesting to see how role playin...more
This is the third book in Niven's series on Live Action Role Playing gone high-tech, called the Dream Park series. The first book was Dream Park published in 1981, the second was The Barsoom Project in 1989.
In this series, our protagonists are participants in what modern readers would identify as a cross between Reality TV and a LARP. The characters are playing characters in a live game, run in a high tech setting to provide an immersive environment. There are levels for the characters, as well...more
In this series, our protagonists are participants in what modern readers would identify as a cross between Reality TV and a LARP. The characters are playing characters in a live game, run in a high tech setting to provide an immersive environment. There are levels for the characters, as well...more
Feb 28, 2008
Mike
rated it
5 of 5 stars
·
review of another edition
Recommends it for:
Gamers, RPG players, LARPers
Shelves:
fun
This is the third book in the Dream Park series. I accidently read it first, but it doesn't really matter too much, just makes it a little confusing if you read the other books later going "wait, didn't he? Wasn't she? Weren't they?" at least that's the way it was with me.
Like all Dream Park novels this is about a big nationally telecast Live Action Role Play. Yes, it's about a bunch of people walking around doing LARP, but you know what? It sounds like the most fun ever. Mostly because it has s...more
Like all Dream Park novels this is about a big nationally telecast Live Action Role Play. Yes, it's about a bunch of people walking around doing LARP, but you know what? It sounds like the most fun ever. Mostly because it has s...more
The third of the Dream Park books, this one started off as the hardest slog, with far too much infodumpiness and far too little action. Once the game gets started, things get more interesting ... but Niven and Barnes play the underlying mystery too cute, the personal drama is too melo-, the bad guy too insufferably bad, and the "game" turns out to be not quite engaging enough to make up for the weaknesses.
A fun read, but not as much fun as I'd like it to be.
A fun read, but not as much fun as I'd like it to be.
Being a person who is not a gamer or has any interest in being one.....I started this book and was totally confused as to what was going on......after a couple of chapters I finally got the hang of it and started to enjoy the story......it was a pretty fun read and the whole idea of the California Voodoo Game was outrageous.......made me wonder if something like this will really come to pass in another 50 years or so......hmmmmmmm....
Great book, I liked it better than Dream Park and much better than The Barsoom Project. The interactions between Alex and his allies on the one side, and Bishop on the other were captivating. And I also enjoyed the actual game going on.
"His stride reminded Griffin of a two-legged lynx. Effortless grace". I'm visualizing a lynx with two legs cut off, and "grace" is not what I'm seeing.
Okay, obviously that isn't what the author meant, but I do have a serious point. This book has too many characters (~40) which forces the writer into terse hyperbole like the above description simply to save time. It also forces the writer to quickly kill/drop/ignore characters before they threaten to develop a personality. But it still takes prec...more
Okay, obviously that isn't what the author meant, but I do have a serious point. This book has too many characters (~40) which forces the writer into terse hyperbole like the above description simply to save time. It also forces the writer to quickly kill/drop/ignore characters before they threaten to develop a personality. But it still takes prec...more
Not brilliant but not horrible, either. Felt like a nice conclusion to the series although there were a few too many coincidences for my taste.
Sep 26, 2012
Howard
added it
7
Jan 28, 2009
Tracey
rated it
2 of 5 stars
·
review of another edition
Shelves:
read-but-forgotten,
getting-rid-of
Got about 50 pages in when I decided I didn't really care for the story anymore... gamers might find it a little more engaging.
May 17, 2013
Wendell Peninger
added it
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Laurence van Cott Niven's best known work is Ringworld (Ringworld, #1) (1970), which received the Hugo, Locus, Ditmar, and Nebula awards. His work is primarily hard science fiction, using big science concepts and theoretical physics. The creation of thoroughly worked-out alien species, which are very different from humans both physically and mentally, is recognized as one of Niven's main strengths...more
More about Larry Niven...
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