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0.0  ·  Rating Details ·  0 Ratings  ·  0 Reviews
Gamemastering. No other task is as unpopular in a roleplaying group. Very often, it is the gamemaster who ends up doing all the work so everyone can enjoy the game. But the job of gamemaster is at least as exciting and unpredictable as taking on the role of a player character. When comparing gamemasters, it becomes obvious that some are better at their task than ...more
Paperback, 176 pages
Published January 11th 2011 by Mongoose Publishing
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Sep 12, 2011 Nate rated it it was ok
Recommends it for: Experienced game masters
Shelves: rpg, gaming
After having read this book, while I feel there is some good information to be found here, there was quite a long slog in order to get to it. Having sat on the fence for a while now on how to rate it, I believe I shall give it a two-star rating as that seems to be the median for me and the most appropriate.

This book has a number of flaws that, in my opinion, make it hard to read. I get the impression that this book is a translation from a German version. However, even if it is not a translation,
Graham Bailey
Jan 24, 2011 Graham Bailey rated it liked it
An interesting read, containing some good ideas, but unfortunately it was very textbook and not really engaging.
Michael Parker
Apr 15, 2015 Michael Parker rated it liked it
An excellent premier for novice and developing GM's. Even for the advanced GM, there are nuggets of wisdom that can be found by reviewing the fundamentals of the craft.
Nov 22, 2014 Aaron rated it liked it
Sometimes incredibly stupid, but it still has a good idea or two in it. Granted, they come from books by Keith Johnstone, Graham Walmsley and Robin Laws, but they are still good ideas.
Bill rated it liked it
May 17, 2011
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