Dungeon Master's Guide (Dungeons & Dragons)
Weave exciting tales of heroism filled with magic and monsters. Within these pages, you'll discover the tools and options you need to create detailed worlds and dynamic adventures for your players to experience in the Dungeons & Dragons roleplaying game.
The revised "Dungeon Master""'s Guide" is an essential rulebook for Dungeon Masters of the D&D game. The "Dungeo...more
The revised "Dungeon Master""'s Guide" is an essential rulebook for Dungeon Masters of the D&D game. The "Dungeo...more
Hardcover, 320 pages
Published
July 1st 2003
by Wizards of the Coast
(first published September 1st 2000)
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This book is a great resource for D&D gamers. The 3.5 rules are definitely clearer and cleaner than the 3.0 rules, so that's an improvement. This book is meant to be used as a reference rather than to be read front-to-back, so it's not exactly meant to be used like that for newcomers to D&D. But for veterans, the DMG still contains pretty much what you'd expect in a DMG.
May 16, 2013
Andrew
marked it as to-read
Apr 29, 2013
Daniel Hoover
marked it as to-read
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|---|---|---|---|---|
| Indie Book Club: Seeking Guest Posts on RPGs | 6 | 16 | Jul 09, 2012 11:00am |
The game designer
Monte Cook started working professionally in the game industry in 1988. In the employ of Iron Crown Enterprises, he worked with the Rolemaster and Champions games as an editor, developer, and designer. In 1994, Monte came to TSR, Inc., as a game designer and wrote for the Planescape and core D&D lines. When that company was purchased by Wizards of the Coast, he moved to the S...more
More about Monte Cook...
Monte Cook started working professionally in the game industry in 1988. In the employ of Iron Crown Enterprises, he worked with the Rolemaster and Champions games as an editor, developer, and designer. In 1994, Monte came to TSR, Inc., as a game designer and wrote for the Planescape and core D&D lines. When that company was purchased by Wizards of the Coast, he moved to the S...more
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