Goodreads helps you keep track of books you want to read.
Start by marking “3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic (The Morgan Kaufmann Series in Interactive 3d Technology)” as Want to Read:
3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic (The Morgan Kaufmann Series in Interactive 3d Technology)
Enlarge cover
Rate this book
Clear rating
Open Preview

3D Game Engine Architecture: Engineering Real-Time Applications with Wild Magic (The Morgan Kaufmann Series in Interactive 3d Technology)

3.72 of 5 stars 3.72  ·  rating details  ·  18 ratings  ·  0 reviews

Dave Eberly's 3D Game Engine Design was the first professional guide to the essential concepts and algorithms of real-time 3D engines and quickly became a classic of game development. Dave's new book 3D Game Engine Architecture continues the tradition with a comprehensive look at the software engineering and programming of 3D engines.

This book is a complete guide to the

...more
Hardcover, 752 pages
Published December 17th 2004 by CRC Press (first published December 1st 2004)
more details... edit details

Friend Reviews

To see what your friends thought of this book, please sign up.

Reader Q&A

To ask other readers questions about 3D Game Engine Architecture, please sign up.

Be the first to ask a question about 3D Game Engine Architecture

This book is not yet featured on Listopia. Add this book to your favorite list »

Community Reviews

(showing 1-30 of 63)
filter  |  sort: default (?)  |  rating details
« previous 1 3 next »
There are no discussion topics on this book yet. Be the first to start one »

Goodreads is hiring!

If you like books and love to build cool products, we may be looking for you.
Learn more »
3D Game Engine Design: A Practical Approach to Real-Time Computer Graphics Game Physics [With CDROM] Geometric Tools for Computer Graphics Geometric Tools for Computer Graphics (The Morgan Kaufmann Series in Computer Graphics)

Share This Book