The Art of Immersion: How the Digital Generation Is Remaking Hollywood, Madison Avenue, and the Way We Tell Stories
by
Frank Rose (Goodreads Author)
A field guide to the visionaries—and the fans—who are reinventing the art of storytelling.
Not long ago we were spectators, passive consumers of mass media. Now, on YouTube and blogs and Facebook and Twitter, we are media. And while we watch more television than ever before, how we watch it is changing in ways we have barely slowed down to register. No longer content in our...more
Not long ago we were spectators, passive consumers of mass media. Now, on YouTube and blogs and Facebook and Twitter, we are media. And while we watch more television than ever before, how we watch it is changing in ways we have barely slowed down to register. No longer content in our...more
Hardcover, 354 pages
Published
February 21st 2011
by W. W. Norton & Company
(first published January 15th 2011)
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Hyperlink films, like hyperlinks themselves, are really about simultaneity—the sense that you can be seeing one thing and instantly switch to something else that’s occurring at the same time. At some basic level, the implication is that we exist in a multiverse. Simultaneity as the salient fact of our culture long predates the Internet. It was television that got people acclimated to the idea—especially after remote controls started to proliferate in the seventies. But simultaneity predates even...more
My interest in Immersion plunged when it got to discussing the TV series Lost, which I loath. The prose could do with a a bit of a massage too. These things aside the topic, the concept is up for some timely discussion and this book does a reasonable job.
Ever since I read about Char Davies' VR artworks in the late '90's http://www.immersence.com/ and the effect they had on people, the topic of immersion has fascinated me. The same applies to good writing/writers, as Orwell pointed out 'prose sh...more
Ever since I read about Char Davies' VR artworks in the late '90's http://www.immersence.com/ and the effect they had on people, the topic of immersion has fascinated me. The same applies to good writing/writers, as Orwell pointed out 'prose sh...more
I picked up The Art of Immersion out of personal interest and out of some vague, low-lying desire for this kind of immersive storytelling in my own life. (Embarrassing fact: Much of my life has been spent playing The Sims, one of Rose's favourite examples.) The book fails to cover much in the way of novels, instead choosing to focus more on worlds that begin on the screen: Star Wars, Avatar, The Sims, FarmVille, among many others. Of course all of these worlds begin with text in the form of scri...more
"People have always wanted to in some way inhabit the stories that move them. The only real variable is whether technology gives them that opportunity." --Frank Rose
The Art of Immersion is a much-needed bridge to/from Henry Jenkins' seminal Convergence Culture, as Frank Rose crafts an engaging, insightful overview of how storytelling has evolved in the digital age that's accessible to all, whether enthusiast or skeptic. Focusing primarily on the intersection of film, TV and gaming, there are ple...more
The Art of Immersion is a much-needed bridge to/from Henry Jenkins' seminal Convergence Culture, as Frank Rose crafts an engaging, insightful overview of how storytelling has evolved in the digital age that's accessible to all, whether enthusiast or skeptic. Focusing primarily on the intersection of film, TV and gaming, there are ple...more
An interesting companion reading of Henry Jenkins' Convergence Culture, full of examples of immersive and transmediatic storytelling. It is superbly well written and a real page-turner. Personally, I am not a fan of the “transmedia” concept, because of its non-critical use of “medium” (two different movies are two different media, but transmedia tends to foolishly consider only relations between different media genres like videogames, movies, etc.). Instead of “transmedia”, I definitely prefer t...more
Frank Rose is a great reporter, which means, he's a storyteller. (I've been reading his stuff for years in WIRED). This orientation shows on every page of this book about the way media are morphing in the age of digital platforms and audience participation. But Rose goes well beyond the fascinating character studies and on-site reportage for which he is known by using these particularities as emblems of our new age. There is a theory of media that emerges from the details of his storytelling, bu...more
I bought this book thinking it would really cut into the meat of the matter of how media consumption and creation is changing. It didn't even break the skin. It reads like a string of fluffy wired articles (go figure!) without even cohesively linking the premise throughout. Too much attention paid to pop culture examples that had a special place in the author's heart - for example there's about 20 pages of lost (hey, people read message boards about it and stuff) and then about a page dedicated...more
First, the cover is very appealing.
That might not sound like I have much good to say about this, and that's partially true. Rose is a very clear, engaging writer but the chapters do not ultimately feel connected in any grand scheme or overall message. I'm left feeling on the hunt for the argument. This evokes a too-pedestrian feel, like a collection of Wired articles about your favorite TV shows and films and how they have utilized an immersive entertainment experience. But as a reader intereste...more
That might not sound like I have much good to say about this, and that's partially true. Rose is a very clear, engaging writer but the chapters do not ultimately feel connected in any grand scheme or overall message. I'm left feeling on the hunt for the argument. This evokes a too-pedestrian feel, like a collection of Wired articles about your favorite TV shows and films and how they have utilized an immersive entertainment experience. But as a reader intereste...more
A lot of business books are so poorly written, you wish you could just jam a thumb-drive into them and download info into your brain without having to actually ingest the pages.
Happily, The Art of Immersion is that rare business book you don’t want to put down, a riveting read for anyone whose business is impacted by how audiences are changing--which is to say, anyone reading this. The author, Frank Rose, a Wired editor, is a terrific storyteller who imbues in the reader his own fascination with...more
Happily, The Art of Immersion is that rare business book you don’t want to put down, a riveting read for anyone whose business is impacted by how audiences are changing--which is to say, anyone reading this. The author, Frank Rose, a Wired editor, is a terrific storyteller who imbues in the reader his own fascination with...more
I had been focusing just on digital culture in an "information overload" sense, with specific relevance to an anxiety about the proliferation of historical narratives to the detriment of any sense of cohesiveness. This book made me refocus on usage. Deep media replaces mass media. Content consumed in one specific way shifts to content that is "cocreated." Interpretation becomes a function of consumption itself. Which is more hopeful that what I started off with, and is part and parcel of the 'de...more
Pretty interesting description of various "immersive" trends in culture and media (the Lost ARGs, various video games, new trends in advertising as experience, etc.). Rose doesn't draw a lot of conclusions, or really do any philosophizing about this stuff, which is cool, but also maybe a bit of a letdown. And at times this reads like a series of Wired pieces strung together. (Certain anecdotes and examples get repeated a few times--a pet peeve of mine.) It's a very compelling read though, and qu...more
This book goes over a lot of recent phenomena of which I was moderately aware, so it was nice to get some details, but overall I didn't get as much out of this book as I had hoped. It was short on theory and heavy on case studies. It was good to get a sense of how much massive immersive experiences created by marketers are starting to gain traction however, especially among the younger generation.
The main impact this book had was to highlight that my tendency to avoid these new marketing experie...more
The main impact this book had was to highlight that my tendency to avoid these new marketing experie...more
"What we are doing is fucking with the rules": Peter Biskind Easy Riders, Raging bulls.
"I think we're getting closer every day to a wholly immersive experience-something you can touch and feel......." Sean Bailey
".......I have a secret love of chaos. There should be more of it!." Philip K. Dick
This was an immersive book pun intened! Frank Rose has made a compelling novel educating readers with the change the Internet and Broaddband has on homes, business and the way media is evolving.
"I think we're getting closer every day to a wholly immersive experience-something you can touch and feel......." Sean Bailey
".......I have a secret love of chaos. There should be more of it!." Philip K. Dick
This was an immersive book pun intened! Frank Rose has made a compelling novel educating readers with the change the Internet and Broaddband has on homes, business and the way media is evolving.
It looks like a business but thankfully, it's not. It's a very straightforward collection of recent transmedia executions - i.e. Lost, I Love Bees, Myst - that pushes the agenda of immersion. Rose is a great writer and does a pretty good job of tying together science to some of the stories. Ironically, the book could have used more depth, for someone entrenched in this area both personally and professionally, it was a surprisingly, even if it felt at times like just rereading very well-trodden r...more
Art of Immersion is a very good two dimensional analysis of 3D stories and storytellers. The author takes threads from novels, TV and movies, and video games and relates how the creators and their fans provide immersive and interactive experiences far beyond the original work.
Long before the internet Dickens relied on audience feedback to his serials of now classic novels to more fully develop characters and propel plots in different directions. More recently, Star Wars fans embraced the epic st...more
Long before the internet Dickens relied on audience feedback to his serials of now classic novels to more fully develop characters and propel plots in different directions. More recently, Star Wars fans embraced the epic st...more
I am a huge fan of alternate reality games (ARG)s and I loved how this book navigated through many modern campaigns. I was already fairly well versed in the use of social and traditional media to bring fans into large story worlds, but this book definitely got my creative juices flowing on how to improve and explore storytelling in new ways.
A very interesting survey of the current "state of the art" media immersion that is out there. Very thorough look at all media, including movies, books, games, advertising and more. Well worth the read, even if most of the cases are known, just to see the juxtaposition and to remind us of what is possible, even without any high tech.
Well worth reading.
Well worth reading.
Rose offers incredible insight into the growing momentum within entertainment and storytelling to provide immersive experiences that feed a growing desire within modern audiences to become part of and contributors to the stories they consume. He recounts groundbreaking campaigns in advertising, television/ internet media and social organizing that highlight influential shifts in strategy that every marketer, screenwriter, or member of the modern media environment should mark as historical. The b...more
Impressive amount of information and examples of how various entertainment product have experimented with immersion over the past years. Wide range of reference and written in a readable and enjoyable fashion. Fizzled out at bit in the end for me. The final chapters were sadly the least immersive in my opinion.
Dec 21, 2011
Sarah
marked it as to-read
Haven't read it yet but I've found it on two recommended lists so far, the latest one was the Technology & Learning blog at Inside Higher Ed (12/21/2011).
Oct 30, 2012
Meike
rated it
4 of 5 stars
·
review of another edition
Recommends it for:
storytellers
Shelves:
non-fiction
What a great book for the storytellers out there and those interested in the art!
A great tour d'histoire through modern storytelling and how it changes through digitalization.
If you want to read about the art of storytelling, meta, yes, but very practical, with concrete examples of good and bad coping with the new reality and prospects what is likely to happen in the near future, go get this book.
This book made me love my art and appreciate storytellers even more, and it gave me a whole new resp...more
A great tour d'histoire through modern storytelling and how it changes through digitalization.
If you want to read about the art of storytelling, meta, yes, but very practical, with concrete examples of good and bad coping with the new reality and prospects what is likely to happen in the near future, go get this book.
This book made me love my art and appreciate storytellers even more, and it gave me a whole new resp...more
I really enjoyed this look into immersive/transmedia storytelling -- most of which I was unaware ever existed. In this regard, it was a great into and first dip into this world. Many of Rose's examples, though, seemed to fail (didn't gain traction or find the audience they needed for whatever reason), but he chose to see this as a result of "being ahead of time" -- not so sure about that. The last chunk of the book -- which Rose dedicated to exploring the psychology of games and stories was awes...more
One of the best books on the contemporary digital marketing, because:
-there are no buzz words "social media", "engagement", etc
-the books presents you with facts, rather then opinions and speculations about "how it should be done"
-Mr. Rose makes a crucial point that it is not about the platform, but about the storytelling
All in all, I just loved it and Frank Rose receives well deserved 5 stars
-there are no buzz words "social media", "engagement", etc
-the books presents you with facts, rather then opinions and speculations about "how it should be done"
-Mr. Rose makes a crucial point that it is not about the platform, but about the storytelling
All in all, I just loved it and Frank Rose receives well deserved 5 stars
Mar 30, 2011
yessmiss
marked it as to-read
fabulous so far. cant put down.
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Author of The Art of Immersion. Writer and speaker on the impact of technology on entertainment, advertising, and society. Digital anthropologist.
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“People have always wanted to in some way inhabit the stories that move them. The only real variable is whether technology gives them that opportunity.”
—
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Mar 06, 2011 02:32am