All Your Base Are Belong to Us: How Fifty Years of Videogames Conquered Pop Culture
Goldberg apparently is not used to operating within the longform story format as he is not really able to construct a cogent overall narrative. Instead the book reads like a series of magazine articles which make only tangential and passing references to one another. It's a p ...more
Appreciate the dedication and vigor which early pioneers brought to video games, but some events of recent years (I.e. Minecraft) continue to reinforce for me the notion that we can't accurately predict success. As we enter into the VR era, this may become more and more dated.
I'm not really a gamer. This is by choice because strategy and sim games are like crack or online gambling to me (not shooters, those aren't very interesting to my brain) - I can't stop once I start. The first time I played Civilization II with my then-boyfriend we were up for 36 hours straight to finally "win" it in some capacity. Rollercoaster Tycoon and SimCity ...more
It took me a few chapters to get into the format of this book, ...more
The subtitle for this book is "How Fifty Years of Video Games Conquered Pop Culture." Maybe the 'conquer pop culture' part is hidden in the parts that I do not yet have access to, but so far the book is just an overview of the history of video ...more
The prose is pretty tiresome too; there are lots of painful analogies that rely on the authors' personal experiences w ...more
Harold Goldberg wrote a good, solid book about the workings of the video game industry. Goldberg, and Goldberg alone, has traveled inside R ...more
This is a book that contains many stories: the stories of those who created some of the most important video games and video game companies in history. If you ever wondered about the origins of games like Myst, Phantasmagoria, Tetris, World of Warcraft, The Sims, or maybe even Super Mario himself, you're in luck.
Anyone who's curious about the history of Video Games will appreciate the work put into findi ...more
I guess I was thrown off by the subtitle, "How Fifty Years of Video Games Conquered Pop Culture." I was expecting more of an analysis of how pop culture has been influenced by video games and vice versa. Instead it's pretty much a straight-up history of the rise (and fall) of certain influential companies and game de ...more
In the end, I consider this book entertaining. If you love video-games, you'll probably enjoy this book.
This ventured into how various points in gaming history entered popular culture.
Things such as Pong, Atari, Nintendo, Mario, Tetris, Warcraft, Wii, Kings Quest and many more all get mentioned
As someone who already has an interest in gaming history (having grown up with most of it!) not all of these stories were new but they ones wasn't familiar with were engaging and the ones I did know were covered in an interesting enough way to keep my attention
Given that there is such a large array of subjec ...more
While this is not a bad book, in many regards it's just a more fleshed out version of Extra Lives: Why Video Games Matter by Tom Bissell. Each chapter focuses on a specific game that the author feels contributed to the overall development of video games as an entertainment & cultural forc...more
All Your Base Are Belong To Us, cujo titulo é um piscar de olhos a um meme recente, traça uma curta história da indústria dos jogos olhando para um conjunto de casos específicos q ...more
Por ejemplo, hay un capítulo sobre Will Wright que cuenta cómo nació SimCity, pero de paso aprovecha para contar sobre las (asquerosas) prácticas empresariales de EA y otro ...more
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He is the founder of the New York Videogame Critics Circle, a group comprised of New York's finest videogame journalists.
He curren ...more