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Ludoliteracy: Defining, Understanding, and Supporting Games Education
It seems like teaching about games should be easy. After all, students enjoy engaging with course content and have extensive experience with videogames. However, games education can be surprisingly complex. This book explores ludoliteracy, or the question of what it means to understand games, by looking at the challenges and problems faced by students taking games-related ...more
Paperback, 162 pages
Published January 19th 2010 by Lulu.com
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What I enjoyed was learning more about videogame knowledge and getting a feel for how videogames are being addressed not just by 'gamers'/'fans' but gaining impressive insight regarding the newness of the field of game studies. J.P. Zagal presents a strong case for interactive, intentional and legitimate ways for students of game studies to contribute to the field as well asl numerous other aspects of games studies. His research seems solid, although I am the least game fluent 20-something year ...more