Multiple View Geometry in Computer Vision
A basic problem in computer vision is to understand the structure of a real world scene. This book covers relevant geometric principles and how to represent objects algebraically so they can be computed and applied. Recent major developments in the theory and practice of scene reconstruction are described in detail in a unified framework. Richard Hartley and Andrew Zisserm...more
Paperback, 670 pages
Published March 25th 2004 by Cambridge University Press
(first published July 31st 2000)
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The book title says it all. It's not exaggerating when I considered this one a must have for students, practitioners and researchers alike intended to work on 3D computer vision. It covers broad yet deep state-of-the-art methods in 3D reconstruction from multiple cameras, from single camera. However it is not for the faint-hearted .. Not recommended for beginners who had no good knowledge linear algebra, bayesian estimation or tensor algebra.