Simple and Usable: Web, Mobile, and Interaction Design
In a complex world, products that are easy to use win favor with consumers. This is the first book on the topic of simplicity aimed specifically at interaction designers. It shows how to drill down and simplify user experiences when designing digital tools and applications. It begins by explaining why simplicity is attractive, explores the laws of simplicity, and presents
...morePaperback, 196 pages
Published
September 16th 2010
by New Riders Publishing
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It's a very one-sided book. Sure, it offers a ton of nice advice on how to make things simpler, but NOT everything needs to be simpler. Some of the examples were so forced/silly that it really made me question the value of this text. Bashing Adobe Photoshop for not being accessible to people wanting to edit family photos? Guess what, it was made for professionals. There is other photo-retouching software on the market made specifically for home use. Don't dumb down things that are made for power...more
Pretty good general read on usability and user experience, that draws on the personal experience of a thought leader in the field. I especially enjoyed the chapters dealing with techniques for 'hiding complexity'. His use of the "Flip" camera as a usability high water mark is unfortunate, as it was just discontinued and kind of dates the book. It also illustrates how a great tech product may only have a 3-4 year life cycle in today world of constant technological churn.
Maybe every other page did...more
Maybe every other page did...more
Aug 06, 2011
Stringy
rated it
4 of 5 stars
Recommends it for:
User interface designers/developers
Recommended to Stringy by:
UX bookclub
Shelves:
design-and-development,
e-book
Fantastic book that made me re-think all the projects I'm working on. I love that Colborne practices what he preaches: his book is simple to read and presents useful processes in addition to theories. Anyone making user interfaces for websites, apps or even appliances should read this to make their product great instead of merely good.
Jun 21, 2011
JJ Halans
is currently reading it
This little book is only 184 pages, which turn out to be only about 90 pages of text. So pretty quick to go through (though worth its price?)
Dobra książka na start z projektowaniem interfejsów, czyta się łatwo i szybko, a konkretne przykłady rozwiązań zapadają w pamieć. Autor przedstawia i omawia cztery sposoby uzyskania prostoty: usuwanie, organizacja, ukrywanie i przenoszenie.
Co ciekawe, każde zagadnienie zostało poruszone dokładnie na jednej stronie, a obok niego znalazła się fotografia lub przykład interfejsu je ilustrujący. Dzięki temu książka nadaje się nie tylko do przeczytania od deski do deski, ale równie dobrze można po nią...more
Co ciekawe, każde zagadnienie zostało poruszone dokładnie na jednej stronie, a obok niego znalazła się fotografia lub przykład interfejsu je ilustrujący. Dzięki temu książka nadaje się nie tylko do przeczytania od deski do deski, ale równie dobrze można po nią...more
Remove what you don't need, organize what you do, hide what you can. Displace.
When you get the balance of tasks right, letting users focus on choosing and directing, and having the computer focus on remembering and calculating, you'll create experiences that are simple and surprising because of the creativity users can bring to them.
When you get the balance of tasks right, letting users focus on choosing and directing, and having the computer focus on remembering and calculating, you'll create experiences that are simple and surprising because of the creativity users can bring to them.
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