Agile Game Development with Scrum (Addison-Wesley Signature Series (Cohn))
Deliver Better Games Faster, On Budget--And Make Game Development Fun Again Game development is in crisis--facing bloated budgets, impossible schedules, unmanageable complexity, and death march overtime. It's no wonder so many development studios are struggling to survive. Fortunately, there is a solution. Scrum and Agile methods are already revolutionizing development out...more
Paperback, 384 pages
Published
June 2nd 2010
by Addison-Wesley Professional
(first published May 23rd 2010)
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This book is pretty much THE book for game development teams that are adopting agile methodology. The author is one of the few out there that really has lived the experience of integration and managing teams. There's a lot of people who can talk about the principles and the methodology - but agile in game developement is a different beast.
I'm not a scrum devotee but I still enjoyed this comprehensive and practical treatment of game development (much of it is applicable to general software development). And, point of disclosure, I worked for Clinton on a big game project so I know he's not making this up, he definitely knows what he's talking about.
Cuando empecé a aprender este libro para aprender sobre Scrum, nunca creí que tales filosofías de desarrollo ágil estuvieran tan bien explicadas y aplicadas para el desarrollo de videojuegos.
El autor tiene una vasta experiencia como desarrollador de juegos AAA para varias consolas (incluso el reciente Playstation 3), así como en la implementación de metodologías ágiles en varios estudios y equipos de trabajo. Toda esa experiencia la ha sabido llevar al papel a modo de ilustrativos ejemplos y cas...more
El autor tiene una vasta experiencia como desarrollador de juegos AAA para varias consolas (incluso el reciente Playstation 3), así como en la implementación de metodologías ágiles en varios estudios y equipos de trabajo. Toda esa experiencia la ha sabido llevar al papel a modo de ilustrativos ejemplos y cas...more
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