Invent Your Own Computer Games with Python
by
Al Sweigart (Goodreads Author)
Paperback, 438 pages
Published
May 1st 2010
by Albert\Sweigart
(first published March 20th 2009)
Friend Reviews
To see what your friends thought of this book,
please sign up.
This book is not yet featured on Listopia.
Add this book to your favorite list »
Community Reviews
(showing
1-30
of
87)
My son asked me: "Mam, I want to create a computer game...." I was looking for the first book about programming for him (he is 10 years old) and my friend suggested me this book.
This is very good book for kids who want to make the first steps in programming.
Do you remember your first game, like "Guess the Number", with this book you will remember your first experience and it is written in the way that your kid will have full attention to the content.
It is started directly with examples and via e...more
This is very good book for kids who want to make the first steps in programming.
Do you remember your first game, like "Guess the Number", with this book you will remember your first experience and it is written in the way that your kid will have full attention to the content.
It is started directly with examples and via e...more
This book is brilliant. I can't gush enough about what a fabulous book this is to teach beginning programming to children. Each chapter introduces a few programming concepts through a simple game built on those concepts. The code for the game is then broken down step-by-step with very clear explanations. Plenty of "try this" and then "try that" hands-on experiments in each lesson to keep it real and keep kids engaged.
I especially like the reproduction of the relevant code for each step in a gra...more
I especially like the reproduction of the relevant code for each step in a gra...more
This is a good book for beginner programmers in general. The author does a really good job breaking everything down so that kids can understand. Each chapter is a new simple game and he goes over what each parts of the code does and what it means in programming.
He even goes as far as explaining conventions across programming languages like camel case variables. I've been looking for a book like this for a long time to help my kids learn programming and I finally found one.
He even goes as far as explaining conventions across programming languages like camel case variables. I've been looking for a book like this for a long time to help my kids learn programming and I finally found one.
The first 16 chapters are a gentle introduction to Python--I'd recommend it for beginners with little to no programming experience, especially if you're excited about making games.
I mainly focused on the later pygame stuff, as I'm surveying game libraries.
It's easy to work through with examples that are immediately rewarding and customizable.
I mainly focused on the later pygame stuff, as I'm surveying game libraries.
It's easy to work through with examples that are immediately rewarding and customizable.
May 19, 2013
Ashley
marked it as to-read
May 13, 2013
Caleb Mccaffery
is currently reading it
May 11, 2013
Allan
is currently reading it
May 10, 2013
Jaclyn
is currently reading it
May 03, 2013
Sandeep
is currently reading it
May 02, 2013
Stan Underhill
marked it as to-read
May 01, 2013
Mohamed
marked it as to-read
Apr 28, 2013
Kirsty-Maree
is currently reading it
Apr 23, 2013
Martin
is currently reading it
Apr 02, 2013
Jayant Raj
is currently reading it
Apr 25, 2013
Tuesday
is currently reading it
Mar 09, 2013
عزيز بوشابة
marked it as to-read
Mar 01, 2013
Logan
marked it as to-read
Feb 28, 2013
Emanuela Mateas
marked it as to-read
Feb 17, 2013
Hisham Nasser
marked it as to-read
Feb 06, 2013
Calgerain
is currently reading it
Feb 03, 2013
Chris
marked it as to-read
There are no discussion topics on this book yet.
Be the first to start one »

Loading...




view 1 comment








