by
3.29 of 5 stars
According to a 2006 survey, 58 percent of young people aged 15 to 25 were civically "disengaged," meaning that they participated in fewer than two ... read full description

reviews

Apr 19, 2010
Stargrave rated it: 4 of 5 stars
I found this to be pretty interesting largely because I don't have any real civic participation. It does a good job of not looking at video games as a whole, but the various types and the ways they are experienced. It mentions for example civilization, which for me raises no civic awareness whatesoever, but properly qualifies "However, this occurred in a context where adults guided and shaped the experiences with specific educational goals. It is less clear whether young people who simpl More...
Dec 25, 2011
Alloughani rated it: 4 of 5 stars
This book is a report about the video games effect on teens’ mind and behavior.
This report is really important to whoever is concerned about the future of young people. As what I understood from reading and looking back on my youth when I was wasting my valuable time on similar games I realize that the present lifestyle and the lack of knowledge that the parents have is the major issue, however absence of real and useful time killers is the other reason that should fill the video More...
Feb 09, 2012
Em added it
Dec 24, 2011
Yi-Fan added it
Oct 02, 2011
Lucas rated it: 3 of 5 stars
Aug 17, 2011
Bunny rated it: 3 of 5 stars
May 26, 2011
Amanda rated it: 4 of 5 stars
May 10, 2011
Lauren marked it as to-read
Apr 03, 2011
Heather marked it as to-read
Jan 11, 2011
Mario rated it: 4 of 5 stars
Jan 10, 2011
Dan added it
Nov 09, 2010
Nightowltoo added it
Nov 16, 2010
Luca rated it: 1 of 5 stars
Aug 07, 2010
Jesse marked it as to-read
Dec 15, 2009
Mary E. marked it as to-read