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Player's Option: Spells and Magic (Advanced Dungeons & Dragons, First Printing, Rulebook/2163)
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Player's Option: Spells and Magic (Advanced Dungeons & Dragons, First Printing, Rulebook/2163)

3.35 of 5 stars 3.35  ·  rating details  ·  101 ratings  ·  5 reviews
Does your wizard wish to create a powerful magical item or a potent new spell? What other effects does your priest's favorite offensive spell accomplish? Spells & Magic provides players and Dungeon Masters with expanded rules that are compatible with the Player's Handbook, the DUNGEON MASTER Guide, and the rest of the PLAYER'S OPTION line of rulebooks. Within these pag ...more
Hardcover, 192 pages
Published June 1st 1996 by TSR (first published July 4th 1995)
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Sean Ballantyne
Being a longtime gaming nerd, I was reluctant to try out the rules offered in the player's option system, being totally happy with 2nd Edition in its original published form.

Ultimately, I'm glad I was talked into trying it. The player's option system (Also including the Skills and Powers, and Combat and Tactics books) combine to essentially make AD&D 2.5 Ed.

The Player point system introduced in Skills and Powers, allows for incredible versatility in character generation. Two players, each
...more
Paul
This book is a great addition it expands on the players handbook with new specialists for wizards and spheres to access for priests. It expands on the skills and powers by introducing more ways of spending character points to customize your casting characters. New Proficiencies for wizards and priests, and rules for building laboratories, libraries, and alters. new information for spell components. The introduction of the spell point system and other spell casting systems. more detailed informat ...more
Derek
Apr 07, 2008 Derek rated it 1 of 5 stars
Recommends it for: People looking for a challenge.
Shelves: rpg, d20
While marginally more useful than Combat and Tactics I found it very difficult to incorperate any of the rules in Spell and Magic without seriously derailing the game. While many of the ideas they attempted to impliment here work very well in other systems for some reason d20 always chokes on them when they are introduced.
Abraham Ray
good read,glad I own it.
Cimuchowski
Lots of detail.
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