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Player's Option: Skills & Powers (Advanced Dungeons & Dragons Rulebook, 2154)
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Player's Option: Skills & Powers (Advanced Dungeons & Dragons Rulebook, 2154)

3.28 of 5 stars 3.28  ·  rating details  ·  109 ratings  ·  5 reviews
These pages hold the keys to humans who spot secret doors as easily as do elves, thieves who sense illusions, half-ogre sword masters, and a multitude of other unique characters. Player's Option Rulebooks present an alternative approach to AD&D characters. Custom-craft your next PC, selecting the profession, skills, and abilities you want! Characters can even have addi ...more
Paperback, 160 pages
Published September 16th 1997 by Wizards of the Coast (first published 1995)
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Sean Ballantyne
Being a longtime gaming nerd, I was reluctant to try out the rules offered in the player's option system, being totally happy with 2nd Edition in its original published form.

I'm glad I was talked into trying it. The player's option system (Also including the Combat and Tactics, and Spells and Magic books) combine to essentially make AD&D 2.5 Ed.

The Player point system introduced in Skills and Powers, allows for incredible versatility in character generation. Two players, each making a figh
Mike (the Paladin)
I've mentioned before that I settled on Second Edition D&D. I played 3rd refused to buy 3.5 edition books because edition3 didn't last long and then we were all expected to buy ALL NEW hardback books again... no too much money too soon. I bought all the 4th edition books and felt like ti mostly just dumbed the game i went back to edition 2. This is a good addition to the core books...if the DM approves. You can add new kits and character abilities, as long as you keep hold of them ...more
Apr 07, 2008 Derek rated it 2 of 5 stars
Recommends it for: People who feel AD&D is stagnant
Shelves: d20, rpg
Of all of the '2.5' books I have to say I used this one the most. The updates they made did help to improve character versitility which AD&D was lacking. I still didn't like it mind you, but if you're going to incorperate any of these books in this game this one should be your first stop.
Not as awesome as I remember, but brought back some great memories. If you are playing second edition go ahead and get this book it does have a lot of cool ideas and alternate rules that are worth taking a look at.
The book that ruined 2nd edition. Avoidee it at all costs.
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