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    <![CDATA[Jeden czar znaczy więcej niż tysiąc słów<br/><br/>Dla tego ważkiego dzieła poświęconego wiedzy tajemnej winno znaleźć się miejsce we wszystkich mistycznych bibliotekach. Jego strony zapełniają bowiem przeróżne informacje, dzięki którym każdy czarodziej i każdy zaklinacz stanie się jedyną w swoim rodzaju postacią. Znajdziesz tu:<br/><br/>- Nowe atuty, czary i magiczne przedmioty.<br/>- Nowe klasy prestiżowe, między innymi pana szarosinych, smoczego potomka i tkacza losu.<br/>- Wiadomości o niezwykłych organizacjach takich jak Złamane Różdżki czy Mistyczne Bractwo.<br/>- Plany siedziby gildii oraz wspólnego domu czarodzieja i zaklinacza.<br/><br/>Księga i Krew to pozycja niezbędna w bibliotece każdego gracza i Mistrza Podziemi, którzy pragną nadać nowy wymiar postaciom czarodzieja i zaklinacza.<br/><br/>Podręcznik Gracza, Przewodnik Mistrza Podziemi oraz Księga Potworów są niezbędne, aby Mistrz Podziemie mógł wykorzystać ten dodatek. Graczowi wystarczy sam Podręcznik Gracza.<br/><br/>(opis wydawcy)]]>
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