This Is Not a Game (Dagmar #1)
Dagmar is a game designer trapped in Jakarta in the middle of a revolution. The city is tearing itself apart around her and she needs to get out.
Her boss Charlie has his own problems — 4.3 billion of them, to be precise, hidden in an off-shore a...more
A complex tale involving a specific type of video game called an alternate reality game (ARG). An ARG is a game that blurs the line between a fictional reality and our own 'real' reality. In an ARG, characters from the game will contact pla ...more
I loved reading this book. The writing was effortless and entertaining, as were the characters and the plots. I had so much fu ...more
An intense near-future thriller that merges live-action role playing games with a realistic high-tech plot—this is one SF mystery that really works. Published almost simultaneously with Charles Stross' similar Halting State, it shares a number of general plot points—the intersection of online life, role-playing, with so-called "meatspace," in particular—but goes in a radically different direction.
This Is Not A One-Note Book
The novel is structured as a series of revela ...more
This book is about the main character, Dagmar, who, at the beginning of the book, is stuck ...more
and frankly it was the closest book to my backpack this morning that i hadn't already read. seriously considering making a book cover for this though, the cover is honestly embarrassing.
thoughts after finishing this book:
the author has some decent ideas and has some insight into ...more
The first story in the book, as there are several, takes place at the very beginning, as Dagmar is trapped in Ind ...more
The basic idea, about using the participants in an ARG as mechanical Turks to solve real-life problems, was a clever one. But I'm dubious about computers or international finance working quite as Williams describes it, and the characters were flat. No one seemed to have any life--any hobbies, any friends, any past or future--outside of what the plot required.
I suppose Dagmar does have an implied future, since there are sequels, but I won't be reading them.
The thing I liked about this story most is that it blurred the lines between fantasy and reality. The games produced in this book involve real-world ac ...more
I am beginning to develop this theory that Charles Stross and Walter Jon Williams are working together behind the scenes.
The description of this book looks like a different take on the same or eerily familiar universe as Stross's Halting State.
Likewise, Implied Spaces grappled with the same ideas behind Stross's Glassho ...more
Walter Jon Williams is know for his high-tech "cyberpunk" novels. This is not one of those novels. Which I found very nice. Call it a techno-thriller or whatever, but it was a good read.
The only complaint was the plot became a little transparent by the end of the story. Though it didn't detract from the read. I found I empathized with the characters ...more
I fast plowed through it to see if it has anything of interest to me; it was just unreadable and boring - artificial, could not connect with the characters or the setting, seemed just a "game" so to speak, not "real"
A while ago I would have shrugged and said, well, near-future thrillers are not ...more
In the first week of March 2014, I attempted to read this book. I got a page 115 and just didn't care. I didn't care about the plot, the uninspired, flat dialogue, and I really didn't understand why this book is called science fiction and is shelved as such.
beware: genre classification rant ----
Nothing about this book is particularly bad, it's just not what I wanted when I picked it up. I was looking for some deeper science fiction elements and just did not get it. Maybe it is just me. This b ...more
After a long Spring season of work and a horrible run of books, shows, news, and whatnot, I was ready for some good escapism. Walter Jon Williams delivered that.
I used to make games. My friend, Alan, and I would concoct elaborate table top and D&D style games and scenarios and then work through them. It was a lot of fun and this book brought that back. Dagmar took it to a level we'd imagined - to where the games were worldwide and adventurous and ...more