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Tome of Corruption: Secrets from the Realm of Chaos

3.81  ·  Rating Details ·  26 Ratings  ·  4 Reviews
A detailed account of Chaos in the world of WFRP that alerts the player to the secrets of heretical cults and details on the four Chaos gods -- their ways, spells and servants. Allows the player to identify traits of taint and to create your own daemon prince!
Hardcover, 255 pages
Published October 10th 2006 by Black Industries (first published 2006)
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Brian
Aug 15, 2014 Brian rated it liked it
This book is full of excellent information on Chaos, beastemen, Norsca, Chaos magic, daemons, mutations, and basically anything else dealing with the Old World's greatest enemy. If you plan to use Chaos in your game, I'd say it's basically essential.

So why, then, would I only give it three points? The typos. This book is absolutely riddled with them. Misplaced words, copy-paste errors, transposed letters--there's even one section that left me scratching my head for 30 seconds, trying to figure
...more
Chris F
Sep 24, 2011 Chris F rated it really liked it
An essential book for game masters looking to run any campaign involving Chaos to a significant degree. As is typical for supplements from this system the book is very well written (in RPG terms); game mechanics are presented clearly and concisely, intermingled with WFRP's characteristic blacker than black humor. The only thing that prevented me from giving it five stars were the typographical errors that occur so frequently they nearly ruin the feel of the book; still though, highly ...more
Simon
Jul 27, 2012 Simon rated it really liked it
Good resource, but sadly lacking the style and panache of the old Realm of Chaos books. If you really want to put Chaos in to your games, see if you can't track down Slaves to Darkness/The Lost and the Damned.
John
Dec 02, 2007 John rated it it was amazing
Recommends it for: GMs of Warhammer Fantasy Roleplay
Shelves: fantasy, game
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Robert J. Schwalb, a writer and award-winning game designer best known for his work on Dungeons & Dragons, got his start in 2002 and has never looked back. He has designed or developed almost two hundred gaming books in both print and digital formats for Wizards of the Coast, Green Ronin Publishing, Black Industries, Fantasy Flight Games, and several other companies. Some of his best-known ...more
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