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Designing for Interaction: Creating Innovative Applications and Devices
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Designing for Interaction: Creating Innovative Applications and Devices

3.89  ·  Rating Details ·  598 Ratings  ·  28 Reviews
Building products and services that people interact with is the big challenge of the 21st century. Dan Saffer has done an amazing job synthesizing the chaos into an understandable, ordered reference that is a bookshelf must-have for anyone thinking of creating new designs."
-- Jared Spool, CEO of User Interface Engineering
Interaction design is all around us. If you've ever
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Paperback, 223 pages
Published August 1st 2009 by New Riders Publishing (first published July 18th 2006)
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The Design of Everyday Things by Donald A. NormanDon't Make Me Think by Steve KrugAbout Face 3 by Alan CooperThe Elements of User Experience by Jesse James Garrett100 Things Every Designer Needs to Know about People by Susan M. Weinschenk
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Don't Make Me Think! by Steve KrugThe Elements of User Experience by Jesse James GarrettAbout Face 3 by Alan CooperSeductive Interaction Design by Stephen P. AndersonWeb Form Design by Luke Wroblewski
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18th out of 61 books — 12 voters


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Community Reviews

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Craig Birchler
Jul 25, 2013 Craig Birchler rated it really liked it  ·  review of another edition
My go-to pre-job-interview book. If you're a seasoned IxD veteran this book won't help you progress the field of design forward in any compelling ways. However, it will give you quick, simple anecdotes and examples consumable for a non-design audience. Alternatively, if you're working with with a new team of non-designers, this book would act as a great 1-night read to bring them up to speed.
Ryan
Jun 15, 2009 Ryan rated it really liked it  ·  review of another edition
Dan Saffer's book is a thorough yet high-level look at the emerging and evolving practice of Interaction Design. Although each chapter could easily be its own book — and in most cases, such books exist — the shallow-yet-broad scope of Designing For Interaction was appealing. Each chapter is sprinkled with interesting interviews with top-notch designers and educators: Hugh Dubberly, Shelley Evenson, Larry Tesler, and more.

With that said, I have two criticisms of this book:

First, in easily 50% of
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Amber
Oct 24, 2008 Amber rated it did not like it  ·  review of another edition
Dan Saffer's book is full of design laws and rules of thumb, including the disproven "magic number seven" rule for number of items on a given page that users should be allowed to choose from. This refers to a study done in the 1950s that revealed that most people can hold no more than 7 random bits of information in their head at any given time. However, more recent studies have shown that if the information bits are somehow related to each other, the human mind has a much greater capacity for ...more
Madeline Ashby
Sep 16, 2011 Madeline Ashby rated it liked it
I'm not giving this book a top rating, but that's only because I used a single chapter from it in the framework of my design thesis on border security and therefore cannot speak to the book as a whole. Specifically, I read the chapter on service design, which incorporates scholarship from experience design. Saffer's frameworks are clear and easy to understand, and his commitment to the art is obvious. I recommend Saffer to anyone who wants to know what service design is and how it should work. ...more
Deniss Rutseikov Ojastu
Although written for designers, the book provides structure for managing creativity when coming up with new services and products. Useful for people dealing with new product development and for entrepreneurs in general - as it focuses greatly on user needs and user appreciation of his/her interaction with the product/service. Nice examples and interesting peek into the future of systems around us as well as their design needs.

Many passages seemed too basic - like explaining why design for servic
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Lucius
Apr 27, 2012 Lucius rated it it was amazing  ·  review of another edition
Excellent as an overview of doing design, including things that might be considered business strategy, which I like. This book avoids falling into the trap of talking about design as pretty things, and provides an overview of the different approaches to design, and has pointers to other books and resources for learning more. My only criticism is that it can't devote very many words to each topic, because it's a general overview of design rather than a thorough handbook, so you really need to ...more
Smitha
Feb 02, 2012 Smitha rated it liked it  ·  review of another edition
I would've given it a higher rating if he hadn't pulled so liberally from the graduate curriculum of Carnegie Mellon's Master of Design program without citing his sources. A single mention of the school in the introduction, and a single mention of the architect/pioneer of the philosophy that the MDes programs espouse, is not at all adequate.

Otherwise, though, the stuff he wrote on his own is a pretty good primer of interaction and user experience design.
Luigi Greco
It's funny how a book about interaction design fails to provide a good interaction with its own content by constantly interrupting the reading experience with two pages long boxes in the middle of a sentence.
Besides that, it's a short introduction to the subject and it can be useful to understand some basic topics.
Shomeret
Dec 05, 2010 Shomeret rated it really liked it
I was impressed by the organization and conceptual clarity of this book. Saffer also provided multiple perspectives and indicated when a point of view was controversial. I appreciated his final chapter on ethics. I've never seen a design book that deals with the ethical responsibility of designers before.
joke
Jun 22, 2016 joke rated it it was amazing  ·  review of another edition
Explore the new design discipline that is behind such products as the iPod and innovative Web sites like Flickr. While other books on this subject are either aimed at more seasoned practitioners or else are too focused on a particular medium like software, this guide will take a more holistic approach to the discipline, looking at interaction design for t
Gregory
Sep 02, 2013 Gregory rated it liked it  ·  review of another edition
Shelves: non-fiction
Found this while unpacking at my new place and gave it a reread. Much like the book Don't Make Me Think did for usability testing, this book takes a nice simple approach to breaking down the many aspects of interaction design a designer could use.
Nelson Zagalo
A good introductory book for anyone trying to grasp the idea behind interaction design. Not opening completely new fields of research, but presenting the problems and some approaches to succeed in entering the area.
Heidi
Dec 24, 2010 Heidi rated it liked it  ·  review of another edition
For a basic overview of Interaction Design, I liked how this book was presented. It was clear and easy to read. Compared to some of the other books chosen for my course this one was usually a preferred resource for me.
Jenifer Hanen
Somehow Mr. Saffer managed to take what should be a fun & interesting topic to anyone who loves & lives computers and he made it dull-academic-wire-grey-academic-framed-dull.

I couldn't finish it.
Rick
Sep 25, 2008 Rick rated it liked it  ·  review of another edition
Recommends it for: Interaction Designers
Recommended to Rick by: Amazon.com
Dan Saffer is a Senior Interaction Designer for Adaptive Path, one of the premier interaction design firms in the world. The book is an easy read and provides great insight to anyone wanting to learn more about interaction design.
Marcia Johnston
An okay intro to design principles. I especially liked the interviews with designers sprinkled throughout. Overall, though, not as helpful a book as it could be.
Omar
Jul 06, 2014 Omar rated it liked it  ·  review of another edition
Covers a lot of essential interaction design works, computer and other real world designs. Sometimes gets a bit too simple..
Nathan Bussiere
Mar 24, 2011 Nathan Bussiere rated it liked it  ·  review of another edition
Shelves: web, ux
I found this to be a very top-level overview. If it's your first book about IXD, that might be good, but if you have read many others you can probably skip it.
Pete
Sep 26, 2008 Pete rated it liked it  ·  review of another edition
Recommends it for: someone who doesn't know anything about web/interaction design
First half was really pretty good. It gets pretty watered down after a while, explaining simple concepts that any first year designer would know.
Sharon Bautista
One of the more substantive introductions to user experience design that I've read. I especially appreciated the section on strategy, a important element of design often neglected by UX books.
Miemo Penttinen
Miemo Penttinen rated it really liked it
Jul 14, 2013
Ivo Bosma
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Mo Kamal
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  • Designing for the Digital Age: How to Create Human-Centered Products and Services
  • Designing Interfaces: Patterns for Effective Interaction Design
  • Sketching User Experiences:  Getting the Design Right and the Right Design
  • Communicating Design: Developing Web Site Documentation for Design and Planning
  • Designing Interactions [With CDROM]
  • Mental Models: Aligning Design Strategy with Human Behavior
  • Subject To Change: Creating Great Products & Services for an Uncertain World
  • Designing the Obvious: A Common Sense Approach to Web Application Design
  • Interaction Design: Beyond Human-Computer Interaction
  • Web Form Design: Filling in the Blanks
  • About Face 3: The Essentials of Interaction Design
  • Simple and Usable Web, Mobile, and Interaction Design
  • Prototyping: A Practitioner's Guide
  • Observing the User Experience: A Practitioner's Guide to User Research
  • Thoughts on Interaction Design
  • Thoughtful Interaction Design: A Design Perspective on Information Technology
  • The Elements of User Experience: User-Centered Design for the Web
  • Handbook of Usability Testing: How to Plan, Design, and Conduct Effective Tests

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“There's an old joke among software developers. When something works in an unexpected but strangely effective way, the developers often kid, "Oh, that's not a bug. That's a future." While this is usually a joke, designers can use the same technique of reframing the problem when tackling their own projects. In fact, there's an old joke among designers: "It's not a problem. It's an opportunity.” 0 likes
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