Persuasive Games: The Expressive Power of Videogames
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Persuasive Games: The Expressive Power of Videogames

3.69 of 5 stars 3.69  ·  rating details  ·  32 ratings  ·  8 reviews

Videogames are an expressive medium, and a persuasive medium; theyrepresent how real and imagined systems work, and they invite players to interactwith those systems and form judgments about them. In this innovative analysis, IanBogost examines the way videogames mount arguments and influence players. Drawing onthe 2,500-year history of rhetoric, the study of persuasive ex

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Hardcover, 450 pages
Published June 22nd 2007 by MIT Press (MA)
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Benjamin Heins
Reading this for a class, I had the joy of starting and finishing this book in a single day, due to my own procrastination. This book, while not necessarily an enjoyable read, did interestingly connect the persuasive powers of videogames to greater societal goals, principally politics, advertising, and education. Ian Bogost took great pains to inform the reader not only of the connections between videogames and social goals but also of the histories of rhetoric, the principles of modern educatio...more
Chip Turner
too dry, too academic. couldn't get into it. it spent pages exploring etymology of various words, seriously. probably great as an academic text but not sufficiently interesting to hold my interest.
nicole
nicole rated it 3 of 5 stars
Would have been more helpful, to my research at least, if he had focused more equally on commercial games and not only "serious" games. Notable scholars in videogame and learning theory discussed with an illustration of their points. Well-written for a scholarly text, just wish it had been a little easier to digest... was pretty stiff at points.
Zach
Zach rated it 5 of 5 stars
i avoided this book for a while because I thought it would be fairly simple and straightforward. Turns out, I was right - but it was also packed full of interesting examples, rigorous definitions, and tons of great argument fuel.
Miik
Miik rated it 1 of 5 stars
Shelves: ground-to-a-halt
I just couldn't get into it. I'm a game designer and everything. Way too dry, waaaay too much defining of terms at the beginning. Only for the academic set I'm sorry to say.
Summer
Summer is currently reading it
And another book falls victim to the ever-present threat of the Vicious Undergrad. Come on guys, classes haven't even started yet - can you at least let me finish this before recalling it? I'm really enjoying it, too.

Bookmark p.112 - will continue as soon as I get the book back.
Johannes Rummelhoff
Some great insights, but pretty academically written.
Gregory
I'm in the midst of reading this for an interactive multimedia class. So far it reminds me a lot reading literary theory in undergrad. I can't say I'm excited...
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