Persuasive Games: The Expressive Power of Videogames

Persuasive Games: The Expressive Power of Videogames

3.81 of 5 stars 3.81  ·  rating details  ·  72 ratings  ·  10 reviews
Videogames are an expressive medium, and a persuasive medium; they represent how real and imagined systems work, and they invite players to interact with those systems and form judgments about them. In this innovative analysis, Ian Bogost examines the way videogames mount arguments and influence players. Drawing on the 2,500-year history of rhetoric, the study of persuasiv...more
Hardcover, 450 pages
Published June 22nd 2007 by MIT Press (MA)
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Kaj Sotala
This books made a very valuable contribution by introducing the concept of procedural rhetoric (explained below), but overall I was not too impressed with it. The writing was meandering and got frequently sidetracked. For example, in one case the book devoted a paragraph to explaining that an organization which had adopted the term "serious games" did not cite an earlier work which introduced the term, but the authors of the organization's report might regardless have been indirectly influenced...more
Benjamin Heins
Reading this for a class, I had the joy of starting and finishing this book in a single day, due to my own procrastination. This book, while not necessarily an enjoyable read, did interestingly connect the persuasive powers of videogames to greater societal goals, principally politics, advertising, and education. Ian Bogost took great pains to inform the reader not only of the connections between videogames and social goals but also of the histories of rhetoric, the principles of modern educatio...more
Chip Turner
too dry, too academic. couldn't get into it. it spent pages exploring etymology of various words, seriously. probably great as an academic text but not sufficiently interesting to hold my interest.
nicole
Would have been more helpful, to my research at least, if he had focused more equally on commercial games and not only "serious" games. Notable scholars in videogame and learning theory discussed with an illustration of their points. Well-written for a scholarly text, just wish it had been a little easier to digest... was pretty stiff at points.
Rob Ottone
Much like all of Bogost's writing, this is nearly impenetrable and pretentious.
Zach
i avoided this book for a while because I thought it would be fairly simple and straightforward. Turns out, I was right - but it was also packed full of interesting examples, rigorous definitions, and tons of great argument fuel.
Jon Cassie
Chapters 1 and 8 were especially useful to me as an educator and gamifier of classroom experiences.
Miik
I just couldn't get into it. I'm a game designer and everything. Way too dry, waaaay too much defining of terms at the beginning. Only for the academic set I'm sorry to say.
Summer
Sep 10, 2008 Summer is currently reading it
And another book falls victim to the ever-present threat of the Vicious Undergrad. Come on guys, classes haven't even started yet - can you at least let me finish this before recalling it? I'm really enjoying it, too.

Bookmark p.112 - will continue as soon as I get the book back.
Johannes Rummelhoff
Some great insights, but pretty academically written.
Gregory
I'm in the midst of reading this for an interactive multimedia class. So far it reminds me a lot reading literary theory in undergrad. I can't say I'm excited...
Oskar Nordström
May 20, 2013 Oskar Nordström marked it as to-read
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Shelves: game-design
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Persuasive Games: The Expressive Power of Videogames (Paperback)
Persuasive Games: The Expressive Power of Videogames (Kindle Edition)
Persuasive Games: The Expressive Power of Videogames (ebook)
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