Persuasive Games: The Expressive Power of Videogames
Videogames are an expressive medium, and a persuasive medium; they represent how real and imagined systems work, and they invite players to interact with those systems and form judgments about them. In this innovative analysis, Ian Bogost examines the way videogames mount arguments and influence players. Drawing on the 2,500-year history of rhetoric, the study of persuasiv...more
That example in particular points to a weakness of the book: it was originally published in 2007, with some o...more
Bogost gets why videogames are such an important medium in our culture today, the power that th...more
However, I must rate it somewhere around 3-3.5 because of the rather overwritten, nearly philosophy-parodying style. References to numerous philosophers classical and modern, from Aristotle to Lacan, abound. They'r...more
Bookmark p.112 - will continue as soon as I get the book back.