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Confronting the Challenges of Participatory Culture: Media Education for the 21st Century

3.75  ·  Rating Details ·  192 Ratings  ·  8 Reviews
Many teens today who use the Internet are actively involved in participatory cultures -- joining online communities (Facebook, message boards, game clans), producing creative work in new forms (digital sampling, modding, fan videomaking, fan fiction), working in teams to complete tasks and develop new knowledge (as in Wikipedia), and shaping the flow of media (as in bloggi ...more
Paperback, 129 pages
Published June 1st 2009 by MIT Press (MA)
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Paul Signorelli
Feb 27, 2013 Paul Signorelli rated it it was amazing
Shelves: education
Henry Jenkins and his co-writers, in "Confronting the Challenges of Participatory Culture," engage us in a book-length exploration regarding "core social skills and cultural competencies" for anyone interested in being "full, active, creative, and ethical participants in this emerging participatory culture." The book (available free online as well as in a printed edition) is well worth reading for its concise descriptions of those skills; for the examples provided at the end of each section; and ...more
Ken Jeffery
Apr 02, 2015 Ken Jeffery rated it it was amazing
A well written and concise look at the landscape facing the new, connected learners. It's a culture shift, one that is difficult to reconcile with the previous "study and regurgitate" educational philosophies. Participatory learning is broken down into its requisite pieces, and suggestions are made as to how to implement them in the learning arena.
Derek Dewitt
Jun 18, 2015 Derek Dewitt rated it it was amazing
A super-interesting, well-thought out and well-written paper. On the surface, it's about what digital literacies young people need to be able to navigate the early 21st century, but I think it is more than that - it is a window into what will actually define the 21st century. We are moving, or maybe even have moved already, from the 20th century thinking of things as products with end results that can be measured and monetized, into a paradigm in which the process is the point, and the reactions ...more
Dan Gabree
Aug 27, 2016 Dan Gabree rated it really liked it
Very interesting read. He tends to wander a bit and does go beyond what I would expect the topic to include with some opinions, but the key ideas are sound and he exposes many things that are well worth thought. Stimulates ideas for the future of our world.
Graham
May 08, 2013 Graham rated it really liked it
Shelves: academic
Like a lot of academic publications, this felt like 2-3 20 page articles stretched out into a 100 page book, but that's fine, this was good. I worry about how quickly it will become outdated given how many specific sites are mentioned and how it lacks anything on crowdfunding. However, I think it does what it does very well, and was pleasant (and very quick) to read. Especially glad that the literature review/nods were very focused, relevant, and concise.
DWRL Library
Dec 06, 2010 DWRL Library rated it really liked it  ·  review of another edition
This book from the John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning explores how teenagers use the Internet to connect, create, express and play. It focuses particularly on the role of educators in teaching the skills students need access to the opportunities for socialization and cultural savvy that these technologies offer.
Gina
May 28, 2010 Gina rated it really liked it
A look at the "new skills" enabled and required by the digital mediascape. Emphasizes the role of eleven skills (play, performance, simulation, appropriation, multitasking, distributed cognition, collective intelligence, judgment, transmedia navigation, networking, and negotiation) and suggests pedagogical approaches for inculcating them.
Katrina Jørgensen
Sep 27, 2012 Katrina Jørgensen rated it did not like it


This book is old. The concepts are incredibly self-explanatory and the suggestions are not particularly concrete.
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“out of informal learning communities if they fail to meet our needs; we enjoy no such mobility in our relations to formal education.
Affinity spaces are also highly generative environments from which new aesthetic experiments and innovations emerge. A 2005 report on The Future of Independent Media argued that this kind of grassroots creativity was an important engine of cultural transformation:
The media landscape will be reshaped by the bottom-up energy of media created by amateurs and hobbyists as a matter of course. This bottom-up energy will generate enormous creativity, but it will also tear apart some of the categories that organize the lives and work of media makers.... A new generation of media-makers and viewers are emerging which could lead to a sea change in how media is made and consumed.12
This report celebrates a world in which everyone has access to the means of creative expression and the networks supporting artistic distribution. The Pew study suggests something more:
young people who create and circulate their own media are more likely to respect the intellectual property rights of others because they feel a greater stake in the cultural economy.13 Both reports suggest we are moving away from a world in which some produce and many consume media toward one in which everyone has a”
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“The John D. and Catherine T. MacArthur Foundation Reports on Digital Media and Learning, published by the MIT Press, present findings from current research on how young people learn, play, socialize, and participate in civic life.” 0 likes
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