Fantasy Freaks and Gaming Geeks: An Epic Quest for Reality Among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms
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Fantasy Freaks and Gaming Geeks: An Epic Quest for Reality Among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms

3.21 of 5 stars 3.21  ·  rating details  ·  255 ratings  ·  75 reviews
Fantasy. Science fiction. Role-playing games. People around the globe turn away from the "real" world to inhabit others. Movie fan-freaks design costumes and collect "Lord of the Rings "action figures. Some attend comic book conventions and Renaissance fairs, others play live-action role-playing games (LARPs). The online game World of Warcraft (WoW) has...more
Hardcover, 336 pages
Published September 1st 2009 by Lyons Press (first published 2009)
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Community Reviews

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David Sarkies
Being a committed roleplayer when I saw this book (on sale at a bankrupt Borders Books) I purchased it and put it near the top of my reading list. I was a little disappointed though because even though it is a study of fantasy and gaming culture, it was quite subjective for my tastes and there was a lot comment about the author's life, and to be quite honest, the author seemed to be a little stuck up himself.
While he is correct that in the 70's and 80's, when roleplaying began to take off...more
Kit
Kit rated it 3 of 5 stars
I didn't realize when I picked up this book that it would be, like Julie and Julia or The Year of Living Biblically, one of those "I gave myself a quest and wrote about it so that I could get a book published" books. In Gilsdorf's case, his quest is a mid-life-crisis fueled desire to find out if it's possible to go back to his geeky roots without being a geek. Or something like that. Unfortunately, although his story of growing up with a disabled mother could be very powerful if follow...more
Sarah
Sarah rated it 4 of 5 stars
Recommends it for: anyone who is a gamer, was a gamer, knows a gamer, and loves a gamer
Shelves: non-fiction
4.1.10:
Now that I've finished the book, I have to say that I'm disappointed. Gilsdorf doesn't end the book the way I would hope a book about fantasy and questing would end, with a winner and a resolution. But that's the entire point. Real life is murky; it has shades of grey that can't be resolved. There isn't a winner and there isn't a looser - maybe Spike said it best, "Life isn't bliss. Life is just this; it's living." For me, the ending I hoped for was a hope that I can find ...more
Gerhardt Himmelmann
Reading this one on paper!

----

Well, this was downright weird. I thought I would be reading a journalistic exploration of fantasy and gaming subcultures, but Gilsdorf ventures way beyond this into what reads like not only armchair psychoanalysis, but armchair self-psychoanalysis. Throughout the book, he vacillates both on the idea of participation in these subcultures as escapism, and on the harmfulness of that escapism.

The author's coming to terms with his la...more
Abraham
Ethan Gilsdorf was heavy into Dungeons and Dragons as a teen, during the late seventies and early eighties. In his senior year of high school he discovered girls -- or rather one discovered him -- and so he set down his multi-colored dice and turned his back on Nerd-dom and Geekery.

But, a few years into his forties, he has an epiphany: hey, I should look back into D&D and other geeky stuff, then make a book about it! So he did and this is what came out of it all. The reader gets to ...more
Mark
Mark rated it 2 of 5 stars
I'm wondering if I came to this book with the wrong expectations... my first instinct is to write a pithy/snarky blurb along the lines of "Watch THE GUILD, read some classic KNIGHTS OF THE DINNER TABLE... and you'll get more enjoyment than you would reading this book."

Why the negative reaction to what is, admittedly, a well-written series of glimpses into some seldom-seen corners of the fantasy gaming universe? The author encounters some interesting people and does a good jo...more
David Brawley
Ethan is a gaming geek and a fantasy freak. He had set aside geeky things for a long time, but has been called back, and he has to decide whether to answer the call or not. This is a self-conscious journey as he tries to come to grips with his inner geek. From the battlefields of Pennsic to the spectacular vistas of Azaroth, to a small town in Wisconsin and on to Middle-Earth and New Zealand, Ethan's journey spans this world and several others. He encounters numerous well adjusted individua...more
Cymberleah Dawne
I very rarely get over halfway through a book and not want to finish. Normally I know after the first few chapters if I want to keep going. This book suckered me in with the pathos of growing up with a broken mother, and I liked the concept of revisiting nerdy persuits after giving them up. What I did not like was the consistent navel-gazing and morose pondering that the author worried that he wad turning into one of "those people" every time he enjoyed one of the subjects of his chapt...more
Shedrick Pittman-Hassett
Those of us who populate the “fantasy” end of the pop-culture spectrum are used to being relegated to the fringe. We’re geeks, freaks, weirdos, possibly satanic nuts with a predilection for exploring sewers with plastic swords or spending far too much money and time on polyhedral dice or video game subscriptions. “Playing D&D” (Dungeons & Dragons for the uninitiated) is often the punchline of jokes concerning whether or not a person is a complete spaz or not. The stereotypical gamer/fantasy f...more
Stefan
Stefan rated it 2 of 5 stars
Shelves: geek, 2010-2
I hate giving bad ratings. Basically, I prevent most of it, by evaluating the stuff I want to read very carefully before I start, but in this case, I obviously failed. But let me explain..

The author tells his story about being a very active D&D player in his childhood, escaping his difficult home life. Years later, he tries to explore geek subculture by traveling around and writing about it in this very book.

Now, it's not a bad book. Some parts are better than others, som...more
Chris Aylott
As a teenager, Ethan Gilsdorf used D&D to escape from a difficult home life. Now in his early forties, he has spent the last few years exploring fantasy subcultures, trying to learn what its participants get out of their shared weirdness.

He doesn't come up with anything more profound than previous writers -- this book shares a lot of Gerard Jones' message that the kids are all right, and that Killing Monsters is good for you. Nothing new there.

What I did like was his po...more
Gregory
This was a really fun read. I also really identified with the author, as our relationship with RPGs seems almost identical: it defined my life from age 12-17 and then was completely abandoned after that. But like the author since I've been in my 30s I've become increasingly curious about gaming and secretly kind of want to start playing again. As Gilsdorf points out, so much of it has crept into acceptable mainstream discussion. The Lord of the Rings movies definitely should take some of the cr...more
Sarah
Sarah rated it 2 of 5 stars
I can't help but think of a few friends as I read this adult book. I mean, really, what makes someone talk like a medieval knight on a Saturday night, roll dice, and play make-believe? What makes someone play Lord of the Rings Online for weeks on end? Gilsdorf tries to answer these questions. He grew up playing Dungeons and Dragons and does a great job explaining how his mom's aneurysm drove him into escaping reality. Now as a thirty-something-year-old, he involves himself in role-playing games ...more
Angela Mondragon
This review has been hidden because it contains spoilers. To view it, click here.
Kayla Rose
I started reading this book with all the enthusiasm of a little kid on a shopping spree in a candy store. Literally. I devoured the first several chapters, and it accompanied me everywhere - to class, to the meeting of the Role Players Guild (of which I'm president), to the ER when the stomach flu hit me with all of the fury of Deathwing.

Then there was a point where it lost me, long before I actually gave up halfway through the chapter about World of Warcraft. As Gilsdorf's experienc...more
Kyle Nicholas
I really enjoyed this book. Gilsdorf went through some tough things in his adolescence (don't we all?) He reached out to make friends and formed bonds with a few fellow "outcasts" in a way to get through those tough times and wound up becoming a major fantasy geek. I think this book really set out to demonstrate that, though the "popular" culture wants to deride escapists such as these geeks, there's really nothing wrong with it. After all, in one way or another, we are all "...more
Garnett
Garnett rated it 2 of 5 stars
Shelves: non-fiction
The author had a brutal childhood, so he has a very hard time getting away from the role-playing game as 'escapism' trope. I liked his anecdotes, but there was a bit too much second rate sociology mixed in. At the end of the book he did emphasize rpg as a constructive process, which really gets lost, I think, in describing the phenomena.

I thought he got away from the 'role-playing' in rpg sometimes, especially by going on and on about Tolkien. He could have adhered better to that the...more
Christopher
Christopher rated it 3 of 5 stars
Shelves: gaming
I spent a fair amount of this book trying to see who I could recognize among the author's geek sources. This is what I get living in the same town.

Gilsdorf hits a lot of the fandom sub-cultures, mainly in the medieval fantasy realm in an attempt to decide whether he was right to abandon his high-school D&D-playing self or if he will forever be trapped in a fantasy adolescence. No decision on that, because his hypotheses are based on some majorly false assumptions. He sees some of ...more
Silas
Silas added it
After the amount of press this got from Wizards of the Coast, I sort of expected it to be a bit more positve about fantasy. Instead, it was a story of a rather conflicted man coming to terms with this interest in fantasy, which was really not what I was looking for in reading this book. That said, it was still well written, and had a nice adventure with some emotional points, as well as several looks at different subcultures and interests that I wasn't even aware of before. It's a worthwhile rea...more
Anne
Anne rated it 3 of 5 stars
Shelves: borrowed, non-fiction
This was an interesting, if somewhat wandering, exploration of the different fantasy escape experiences and what, if any, value comes from them. The author's own perspective is clearly acknowledged: he's very conflicted about his "geek" past and doesn't quite know what to make of fantasy and it's possible role in his life now, so he heads out to explore geekdom in all it's varieties, from LARP to SCA to conventions such as Lake Geneva and Dragon*Con.

Ultimately, I think his ...more
saint frances
Interesting enough but the errors about WoW drove me crazy. Human hunters? WTF!
Neil
Neil rated it 4 of 5 stars
Gilsdorf's book grew on me. It's the story of how, in middle age, he returned to his teenage love of D & D. He re-immersed himself in various fantasy worlds: RPGs, LARPs, Cons, Online Gaming, New Zealand LOTR tours, SCA, and so on. At first I thought he was just going to beat to death the stereotypes about people pursuing fantasy for nothing but escapism, but by the end of the book, I think he actually had learned that people pursue these kinds of activities for all kinds of reasons.

...more
Gerald
Gerald rated it 4 of 5 stars
Recommends it for: Anyone who is into fantasy and/or gaming
This is an excellent book, enjoyable for someone who is a geek (like myself), but approachable by someone who has little to no familiarity with geek culture. The author strikes a good balance in tone, as he's never overly reverent of geekdom, but also he doesn't fall into being condescending.

Overall, I'd recommend this to anyone who has ever asked the question, "So what's this WoW/D&D/fantasy/convention stuff about anyway?" This book has the answers for you.

Best...more
Sarah
Sarah rated it 4 of 5 stars
Shelves: non-fiction
Part informative guide to fantasy and gaming culture, part engaging memoir about the author's journey through geekdom, Gilsdorf delivers a long needed book exploring many facets of gaming in a positive way. The story starts with teenage Gilsdorf's escape from "the Momster" (when he was 12, his mother suffered an aneurysm that left her crippled and with short term memory problems) through Dungeons & Dragons. Fast forward several years and as the author turns forty, he wonders if he's re...more
Brian
Brian rated it 3 of 5 stars
Shelves: role-playing, games
FF&GG covers a subcultural swath of the activities and lifestyles centered on making believe and even making real our yearnings for something ideal and distant from what we know as normal life. The informative elements are woven with the thread of a personal journey by the author. Adopting his point-of-view keeps the reader at a speculative distance from the experiences he recounts. If you are an outsider to the culture, this approach will help ease you into the fact of its existence. If you...more
Michael
Michael rated it 2 of 5 stars
Shelves: 2000s, non-fiction

Where should I begin?

At 4 or 5, finding that little "door" in my bedroom that I couldn't get open, and wondering what was behind it? Picturing lakes, dragons, probably characters from Rainbow Brite and He-Man, all hanging around together in a world of magic and peace?

At 9, too impatient to write actual stories, but drawing and coloring character after character, analyzing their personal attributes and naming each, and keeping them in a big binder? I ha...more
AJ
I wanted to like this book.

I wanted to love it.

I wanted to cheer for Gilsdorf as he reclaimed his freak and geek, grabbed his dice and nerded the night away.

Instead I read through some 300 pages waiting for him to make a decision. ANY decision. Just make a decision, commit to it and become it. So, uhm, I guess there are spoilers coming, unless you agree with him and not me. Then there are still spoilers, but you think I’m way off base.

Gilsdorf ...more
Megan
Okay, I'll admit it, I'm a geek. A total, Magic/D&D/Pathfinder playing, Doctor Who/Star Trek/anime watching, fantasy/scifi/manga reading, geek. I've never been to a convention, but I go to the Renaissance Festival* every year, and the bookcases in my den/office are covered in dragon statues.**

So nothing in this book was much of a surprise to me. Except some woman at Dragon*Con telling the author that Daleks are a Doctor Who/Stargate crossover creation (whaaaat? And I think he believe...more
Ryan
Ryan rated it 4 of 5 stars
Shelves: non-fiction
Former Dungeons and Dragons geek turned travel writer finds himself getting pulled back into 'the life' after the Lord of the Rings films are released, and decided to chronicle the state of modern geekdom.

It's interesting, from an anthropological perspective - Gilsdorf has a bit of an insider's perspective, but it's one that he fights against. He spends half the book trying to convince himself he's above the people who play MMOs, or who LARP, or attend conventions, but eventually he...more
Jacob / Julie
Pre-read comment:
The author lives in my previous hometown of Somerville, MA, and I just saw him kick-off his book-tour at The Harvard Bookstore. It looks like it'll be a good read -- covering everything from his personal experiences as a gaming kid escaping his dysfunctional family, to the current world of D&D, LARPing, Harry Potter rock bands, Lord of the Rings books & movie fandom, cosplay, and medieval recreation.

Post-read:
It's an easy read and well-written.

...more
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Fantasy Freaks and Gaming Geeks (Paperback)
Fantasy Freaks and Gaming Geeks: An Epic Quest for Reality Among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms (Kindle Edition)
Fantasy Freaks and Gaming Geeks: An Epic Quest for Reality Among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms (ebook)
Fantasy Freaks and Gaming Geeks: An Epic Quest for Reality Among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms. Ethan Gilsdorf (Paperback)
Fantasy Freaks and Gaming Geeks: An Epic Quest for Reality Among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms (ebook)

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Ethan Gilsdorf is the author of the travel memoir / pop culture investigation Fantasy Freaks and Gaming Geeks: An Epic Quest for Reality Among Role Players, Online Gamers, and Other Dwellers of Imaginary Realms.

After playing Dungeons & Dragons religiously in the 1970s and 1980s, Ethan Gilsdorf went on to become a poet, teacher, critic and journalist. In the U.S. and in Paris, he’s work...more
More about Ethan Gilsdorf...

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