Gaming in Academic Lib...
Gaming in Academic Libraries: Collections, Marketing, and Information Literacy
"Gaming in Academic Libraries: Collections, Marketing, and Information Literacy" is a lively volume containing sixteen examples of the use of gaming in libraries. Gaming in this instance ranges from classic video games to Geocaching with board games and fantasy sports in the mix as well. This collection describes issues related to games as a collection format, the catalogi...more
Paperback, 231 pages
Published October 31st 2008 by Association of College & Research Libraries
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