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Gaming in Academic Libraries: Collections, Marketing, and Information Literacy

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3.78  ·  Rating Details  ·  9 Ratings  ·  2 Reviews
"Gaming in Academic Libraries: Collections, Marketing, and Information Literacy" is a lively volume containing sixteen examples of the use of gaming in libraries. Gaming in this instance ranges from classic video games to Geocaching with board games and fantasy sports in the mix as well. This collection describes issues related to games as a collection format, the catalogi ...more
Paperback, 231 pages
Published October 1st 2008 by Association of College & Research Libraries
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Ad Astra
Mar 30, 2014 Ad Astra rated it really liked it
Shelves: college
So this is a SUPER great book to help generate ideas and help foster a gaming service at your library. Unfortunately, even though this was published in 2009, this book will eventually become outdated incredibly fast as far as some of the game recommendations. As a long-time gamer myself who remembers sitting in front of the Play Station 2 playing the Crash Bandicoot DEMO cd, I can honestly say that this book is a really great resource for people unfamiliar with the gaming world. It's comprehensi ...more
Olivia
Dec 16, 2014 Olivia rated it liked it
I have no idea why this did not cross my radar earlier. One of the chapters would have been perfect for my master's research!

ANYWAY

This is a helpful read for any librarian thinking of working games into their library or classroom. It feels a little dated because I think games in libraries are more predominate than they were 6 years ago. I would love to see an updated version of the book!
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