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This Is Not A Game (Dagmar #1)

3.76 of 5 stars 3.76  ·  rating details  ·  1,753 ratings  ·  231 reviews
Once upon a time, there were four of them. And though each was good at a number of things, all of them were very good at games . . .

But when one of them is gunned down in a parking lot, the survivors become players in a very different kind of game – one that is played for the highest stake of all. Now they must draw on all their resources – not least millions of online gam
Paperback, 496 pages
Published March 2010 by Orbit (first published March 2009)
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Mike (the Paladin)
By page 60 I knew that my interest, which had waned earlier, wasn't coming back. I don't know maybe I'm too old or the wrong generation for this book. Told from points of view varying from "Dagmar" (our game designer protagonist) to the people "back at the office" and of course, the people on the internet the story wanders along seemingly searching for a conspiracy to be part of. With the danger and threats of the real world closing in around her and her survival in question Dagnar has reached o ...more
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Alain Dewitt
This is the first Walter Jon Williams book I've read. I picked it up at a passenger terminal in Afghanistan somewhere because I had finished the book I was reading and didn't have anything to read and this looked interesting. Rest assured it won't be the last.

A complex tale involving a specific type of video game called an alternate reality game (ARG). An ARG is a game that blurs the line between a fictional reality and our own 'real' reality. In an ARG, characters from the game will contact pla
I flew through this book. It had me hooked on page one and, thanks to a four hour flight, kept me engrossed to the end. I thought the plot was deftly woven, the use of an on-line role playing game in real-time/real-world was fascinating. I liked the murder-mystery elements of betrayal, revenge and double revenge. I liked the way world wide financial elements were manipulated on a more intimate level, shall we say. I can totally see the self replicating software happening at some point in the fut ...more
Set in a near future, this is basically the story of an ARG (Alternate Reality Game) that not only touches the fringe of reality but seeps into it, by design of the puppetmasters (game moderators). It didn't start out this way, but a collection of events and a couple of experiments push it over the edge until the game becomes literally an all out effort to save the world.

I loved reading this book. The writing was effortless and entertaining, as were the characters and the plots. I had so much fu
Aug 06, 2010 Alan rated it 4 of 5 stars  ·  review of another edition
Recommends it for: Gamers, gamines and anyone who's game for a fast-paced story
Recommended to Alan by: Charles Stross, inter alia
This Is Not An Average Novel

An intense near-future thriller that merges live-action role playing games with a realistic high-tech plot—this is one SF mystery that really works. Published almost simultaneously with Charles Stross' similar Halting State, it shares a number of general plot points—the intersection of online life, role-playing, with so-called "meatspace," in particular—but goes in a radically different direction.

This Is Not A One-Note Book

The novel is structured as a series of revela
‘This Is Not A Game’ explores the extent to which online gaming and, as a by-product, social networking can be exploited to serve an individuals interest. Collectively controlled by a puppet master, participants of games that routinely blur the line between fact and fiction are caught up in a complex web of mystery and intrigue as they seek the killer of Big Game Ideas founding member, Charlie. The protagonist, Dagmar, essentially a second-in-command figure at Big Game Ideas, went to college wit ...more
Glenn Bertram
Walter Jon Williams weaves a world full of twists and turns in this book. The nature of this world is not surprising, as we mainly see it through the eyes of Dagmar Shaw, a masterful game designer. Dagmar is a rag-to-riches story in a sense. She grew up in a tough family setting, which she finally escaped upon entrance into Cal Tech. At college, she becomes part of a gaming group consisting of BJ, Austin, and Charlie. Eventually the four go their own separate ways. However, they are destined to ...more
Ethan Bernauer
Oct 25, 2014 Ethan Bernauer rated it 4 of 5 stars  ·  review of another edition
Recommends it for: Anyone
In my opinion, this was a very good book. The title lured me in a little bit. I thought that this would be a strange type of book since it was about a video game, but it actually wasn't that bad. I was very surprised by the ending because it took a sharp turn and changed what I thought was going to happen. Many parts of this book are suspenseful and keep you drawn in to where you don't want to put it down.

This book is about the main character, Dagmar, who, at the beginning of the book, is stuck
unfortunate cover images... and catchphrase... but hey, i'll give a shot at a book following the folly of rich white ARG (alternate reality game- for the un-initiated) producers as the real world goes to shit around them.

and frankly it was the closest book to my backpack this morning that i hadn't already read. seriously considering making a book cover for this though, the cover is honestly embarrassing.

thoughts after finishing this book:
the author has some decent ideas and has some insight into
When Dagmar lands in Jakarta, she finds her connecting flight has been canceled... along with every other flight out of the country. The currency is under attack and a revolution is underway. Luckily, Dagmar is the major producer/writer for Great Big Idea, a company that specialized in creating ARGs: alternate reality games. Her boss is a multimillionaire and he's determined to get Dagmar out of the country and back to safety, where she can start writing the next big game. When some of the more ...more
This Is Not A Game by Walter Jon Williams was a book that I thoroughly enjoyed and one which I will continue to explore, as there are more books in the series. Exploring the experiences of Dagmar, a young woman employed by a video game company, it is more than a good read, but really encourages us to explore the role that social media plays in our lives, and how we are affected by it.

The first story in the book, as there are several, takes place at the very beginning, as Dagmar is trapped in Ind
This was a fast, engaging read that, I thought, got internet culture mostly right (although I haven't played any Alternate Reality games, so I can't speak to that aspect). I had trouble putting it down. There was insufficient denouement, but on the other hand, it had more of a wrap-up than most Neal Stephenson books have. Unfortunately, a major plot point hinged on a completely ridiculous premise - that when you have a list of many thousands of items, and you have a program that acts on one of t ...more
Great new story from Walter Jon Williams involving four role-playing game players who meet in college. One goes on to be a successful entrepreneur, one becomes a venture capitalist, one a game designer, and one a bitter burnout. The story revolves around the games they create for a living and what happens when one of them is unexpectedly murdered.

The thing I liked about this story most is that it blurred the lines between fantasy and reality. The games produced in this book involve real-world ac
one star for a book that I started and did not finish. Nor did I get very far. Just not interested in the premise or feel of the writing, though I normally like WJW.

odd thoughts:

I am beginning to develop this theory that Charles Stross and Walter Jon Williams are working together behind the scenes.

The description of this book looks like a different take on the same or eerily familiar universe as Stross's Halting State.

Likewise, Implied Spaces grappled with the same ideas behind Stross's Glassho
I was involved in the XBOX 360 ARG the year before the release. I know some what of this gaming style. I find it fascinating and highly marketable.

Walter Jon Williams is know for his high-tech "cyberpunk" novels. This is not one of those novels. Which I found very nice. Call it a techno-thriller or whatever, but it was a good read.

The only complaint was the plot became a little transparent by the end of the story. Though it didn't detract from the read. I found I empathized with the characters
...If you enjoy a good (techno) thriller this book is as good as it gets. Events frequently outpace the main character keep her, and to an extend the reader, off balance. Williams captures the paranoia, desperations and frustration of the main character very well, without making her completely helpless. Dagmar is used to being in control of the game, when she eventually cuts the strings that move her the result in interesting, unexpected even. In short, I thought This Is Not a Game was a very en ...more
I love most of WJW novels and some like Aristoi, Metropolitan, City on Fire are among my top sff books, with Dread Empire and Implied Spaces close also, but sadly this one should be entitled "Not a Novel"

I fast plowed through it to see if it has anything of interest to me; it was just unreadable and boring - artificial, could not connect with the characters or the setting, seemed just a "game" so to speak, not "real"

A while ago I would have shrugged and said, well, near-future thrillers are not
This is the type of book I couldn't wait to read (video games? Yes please!), then ends up not really following through on its promises. The story is about online gaming and social networking, as well as the blurred line between reality and the digital realm. I just became so confused by it all, even if I was having an okay time during the first half. The story has pace and it moves along without any bogged down descriptiveness. So much dialogue. And yet I couldn't understand most of it. There ca ...more
Wesley Edmunds
This is Not a Game by Walter Jon Williams, is a social media-hip noir which makes for an easy read -- if you are of the social media generation. Dagmar is a puppet master. She runs alternate reality games that allow people to escape their regular lives and participate in a world which lies just under the surface of the one we all live in. Carefully connected physical and electronic clues lead players through alien invasions and international spy stories. But when one of Dagmar’s closest friends ...more

In the first week of March 2014, I attempted to read this book. I got a page 115 and just didn't care. I didn't care about the plot, the uninspired, flat dialogue, and I really didn't understand why this book is called science fiction and is shelved as such.

beware: genre classification rant ----

Nothing about this book is particularly bad, it's just not what I wanted when I picked it up. I was looking for some deeper science fiction elements and just did not get it. Maybe it is just me. This b
CV Rick
It's an adventure story. Just what I needed.

After a long Spring season of work and a horrible run of books, shows, news, and whatnot, I was ready for some good escapism. Walter Jon Williams delivered that.

I used to make games. My friend, Alan, and I would concoct elaborate table top and D&D style games and scenarios and then work through them. It was a lot of fun and this book brought that back. Dagmar took it to a level we'd imagined - to where the games were worldwide and adventurous and
Clever idea of takng RPG to the next step of Actual RPG i.e. real time game played via the internet and in real life with players doing tasks and solving puzzles in the real world. A sympathetic female lead character and a cast of techies to help her come to terms with what her boss has done and what her old friend has become. Very enjoyable fast read. I'll look the author up for more of his works.
Highly enjoyable, consistently well-plotted page turner. Walter Jon Williams does not fail to convince once more.
Tim Street
If you are into ARGs this is a Must Read. I really enjoyed the book and would love to make it into a web series.
Dagmar is a video game producer who makes a trip to Jakarta, Indonesia to take some time off work. While she is here she decides to write coding for her new game, it almost fails but is suddenly saved, and she is concerned about this but has no time because she experiences chaos in Jakarta due to a currency collapse that is blamed on the Chinese market. She is stranded there. Dagmar only had $200 and she was going to be there for a long time. She contacted her boss, Charlie, to help get her out ...more
Great book, original and fun to read.
TINAG (This is not a Game) takes you through 2 and a half story lines. The first Act could be read alone and provide a mildly entertaining short story. The second and third act use glimpses from the first act to set you up for the main story line. Williams uses social media and e-mail intros to keep reminding you of important parts of the story, and even though you know how the book is going to end you are set to wonder which direction Williams will take you.

Final Thought: Joe Clever is my favo
A decent semi-detective story that gets pretty good once it finally heads in for the main plot a third of the way through. The author uses the first third to convey the impact of what the story means to the people of the world who are not directly involved, but it made it hard to get into the book and could have been a LOT shorter. The book is a bit like Halting State in terms of being about mixing games and reality until it's hard to tell the difference, although maybe this is the flip side of ...more
Kathleen Dixon
I don't play online games and I don't watch any reality TV, but I understand the attraction. This book is an ever so slightly futuristic thriller and Dagmar is paid (by an old friend from college) to create amazing and convoluted games that connect the online with clues in real life places all over the world, and that are followed/played by millions of 'gamers'. Having been caught in riots in Jakarta when the Indonesian currency crashed (an exciting and alarming part of the book in itself) Dagma ...more
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  • Infoquake (Jump 225 , #1)
  • Degrees of Freedom (Samuil Petrovitch, #3)
  • Halting State
  • The Execution Channel
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  • Diving into the Wreck (Diving Universe, #1)
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  • Rewired: The Post-Cyberpunk Anthology
Walter Jon Williams has published twenty novels and short fiction collections. Most are science fiction or fantasy -Hardwired, Voice of the Whirlwind, Aristoi, Metropolitan, City on Fire to name just a few - a few are historical adventures, and the most recent, The Rift, is a disaster novel in which "I just basically pound a part of the planet down to bedrock." And that's just the opening chapters ...more
More about Walter Jon Williams...

Other Books in the Series

Dagmar (3 books)
  • Deep State (Dagmar, #2)
  • The Fourth Wall (Dagmar, #3)
Destiny's Way (Star Wars: The New Jedi Order, #14) Hardwired (Hardwired, #1) Ylesia (Star Wars: The New Jedi Order, #14.5) The Praxis (Dread Empire's Fall, #1) The Rift

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“When you revealed that the Rani was in fact the Nagi," Charlie said, "the players collectively pissed their pants."
"I'd rather they creamed their jeans.”
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