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The Art Of Computer Ga...
Chris Crawford
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The Art Of Computer Game Design

3.79  ·  Rating Details ·  85 Ratings  ·  10 Reviews
The classic book on computer game design first published in 1984, this Kindle version presents the original text along with chapter notes by Chris Crawford reflecting on how game design has changed in the last 30 years.
Published by McGraw-Hill/Glencoe
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Mar 06, 2012 Stephen rated it really liked it

Nice overview of game design and development. Originally written in the early '80s, this edition has reflections from the author in 2011.

Best quotes: "What is important about the modes of interaction is not their mechanical quality but their emotional significance" (Kindle location: 277); "Without active response, there can be no interaction" (Kindle location: 286); "Unfortunately, history bears out the fears of cynics more often than the hopes of dreamers" (Kindle location: 1673);
Rosa Carbó mascarell
May 23, 2015 Rosa Carbó mascarell rated it really liked it
Shelves: virtual-reality
The Art of Computer Game Design shouldn't be approached as a technical how-to of game design. The videogame industry and theory has advanced well beyond the speculations of Chris Crawford in 1982. However his words still hold great value when approached with a historical eye. What was the state of game design in its infancy? What values were important and how have they evolved? How can it be applied to budding entertainment technologies? The answers to these questions have been further made ...more
kayla reed
Mar 22, 2013 kayla reed rated it it was ok
The writing quality isn't great and the pacing and scope of the book is pretty illogical. He may be a great game designer and offer some insightful commentary, but he definitely isn't the best writer.

Also given the context it was originally written in it is pretty outdated regarding some of the design perspectives. This seems like it'd be better looked at for a historical perspective rather than game design ideas ( although there are a few key ideas in here that are nice, sifting through it just
Feb 01, 2009 Jarrad rated it really liked it
A great, short book written with a lot of vision. Games still struggle with what the author brings up in this book written in 1982. It's easier to understand his disappointment with the current state of games after having read this, even if I'm still excited by the potential.
Apr 22, 2012 Sheri rated it liked it
This book is as old as I am, so it's a bit dated. We're a bit past the point of needing to limit the number of colors used in a game to save RAM. I suspect a lot of the general advice for how to go about designing a game is still relevant.
Nov 30, 2014 Miles rated it really liked it
I personally enjoyed this book, it gives outdated information but for general knowledge it's very interesting also he gives some tips that ,in my opinion , are valid even now .
Roman Savelyev
Dec 16, 2012 Roman Savelyev rated it it was ok
Just a few sparks of good logical thoughts. Largely outdated today both industry- and technology-wise. A lot of egoistical rhetorics. Costed me some patience to carve through the chapters I needed
May 03, 2014 Nikola rated it it was ok
Interesting book, but only when you want to know how looked like research into games in 80s. Classification of the games is very interesting there - it shows the way how games were perceived then.
Apr 24, 2012 Hillwins rated it really liked it
Classic...but some ideas are outdated in today standard, still a great read for game designers wannabe
Paulo Muppet
Aug 30, 2012 Paulo Muppet rated it it was amazing
This is an amazing book, specially when you think it was written more than 30 years ago. Highly recommended.
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