Shadowrun Ghost Cartels
The shadows are abuzz about the new drug in the sprawl: tempo. It takes the user on a unique trip, better than anything experienced before. Druggies can't get enough of the stuff, and even beetleheads are giving it a shot. Tempo's popularity shifts the balance of power between the syndicates and soon the blood and bullets are flowing.
Ghost Cartels drops the runners into...more
Ghost Cartels drops the runners into...more
Paperback, 160 pages
Published
January 21st 2009
by Catalyst Game Labs
(first published January 2009)
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Psychophant
rated it
This is interesting in that it offers a potential year of game related activities, in a more playable format than Emergence. I am still unused to the guideline format for the adventures, but this time there are profiles for a good number of NPCs, and even new interesting NPC grunts, so that makes it easier to both set your players and see how they rank to different menaces.
The main plot itself is quite mature, which I find refreshing, as most players nowadays are old hands, so workin...more
The main plot itself is quite mature, which I find refreshing, as most players nowadays are old hands, so workin...more
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