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GURPS Thaumatology (GURPS Fourth Edition)

3.85 of 5 stars 3.85  ·  rating details  ·  33 ratings  ·  4 reviews
Fantasy settings are defined by their magic . . . so different worlds need different magic systems. GURPS Thaumatology has GURPS Fourth Edition updates of the best Third Edition magic variants, plus many all-new options. This mighty tome includes:

* Minor tweaks for the spell-based magic of the Basic Set: restructuring prerequisites and colleges, modifying Magery and mana,
Hardcover, 272 pages
Published November 1st 2008 by Steve Jackson Games
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(showing 1-30 of 51)
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This is not a gaming source book.

It's a meta-gaming source book.

No that doesn't sound right either.

If you are playing a game of GURPS (and if you don't know what I'm talking about, just skip the rest of this review)in a magical world, you probably only need GURPS Basic Set Characters to build and run your magician. As you get a little deeper, or if you are GMing a magical world, you want to get your hands on GURPS Magic and GURPS Fantasy to refer to in the middle of the game.

Thaumatology is not
Like all gurps rule books this is a well written take on the subject. This one is a look at magic systems and how to best use them in your game.
A book of fun options for GURPS (tm). The book is fairly mechanical, and does not as much background as other GURPS books.
Scott wachter
some ideas, but it's still GURPS
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Other Books in the Series

GURPS Fourth Edition (1 - 10 of 34 books)
  • GURPS Basic Set: Characters
  • GURPS Basic Set: Campaigns
  • GURPS Powers
  • GURPS Mass Combat (GURPS, Fourth Edition)
  • GURPS Magic
  • GURPS Martial Arts
  • GURPS Psionic Powers
  • GURPS Space
  • GURPS Spaceships
  • GURPS Fantasy
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