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GURPS Thaumatology (GURPS Fourth Edition)

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3.85 of 5 stars 3.85  ·  rating details  ·  33 ratings  ·  4 reviews
Fantasy settings are defined by their magic . . . so different worlds need different magic systems. GURPS Thaumatology has GURPS Fourth Edition updates of the best Third Edition magic variants, plus many all-new options. This mighty tome includes:

* Minor tweaks for the spell-based magic of the Basic Set: restructuring prerequisites and colleges, modifying Magery and mana,
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Hardcover, 272 pages
Published November 1st 2008 by Steve Jackson Games
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Community Reviews

(showing 1-30 of 51)
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Christopher
This is not a gaming source book.

It's a meta-gaming source book.

No that doesn't sound right either.

If you are playing a game of GURPS (and if you don't know what I'm talking about, just skip the rest of this review)in a magical world, you probably only need GURPS Basic Set Characters to build and run your magician. As you get a little deeper, or if you are GMing a magical world, you want to get your hands on GURPS Magic and GURPS Fantasy to refer to in the middle of the game.

Thaumatology is not
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Dustin
Like all gurps rule books this is a well written take on the subject. This one is a look at magic systems and how to best use them in your game.
Phillip
A book of fun options for GURPS (tm). The book is fairly mechanical, and does not as much background as other GURPS books.
Scott wachter
some ideas, but it's still GURPS
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Other Books in the Series

GURPS Fourth Edition (1 - 10 of 34 books)
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  • GURPS Basic Set: Campaigns
  • GURPS Powers
  • GURPS Mass Combat (GURPS, Fourth Edition)
  • GURPS Magic
  • GURPS Martial Arts
  • GURPS Psionic Powers
  • GURPS Space
  • GURPS Spaceships
  • GURPS Fantasy
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