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3.5 of 5 stars 3.50  ·  rating details  ·  42 ratings  ·  5 reviews
The core book for Ron Edwards' groundbreaking Sorcerer rpg.
Hardcover, 143 pages
Published January 1st 2001 by Adept Press
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Since college, I have become a theoretical role-player. My friend Matt has only played D&D and Champions, but he flies home twice a year to game with friends. I've read dozens and dozens of games, but haven't rolled a die in about eight years. Sorcerer is one of the best games I've come across as a RPG-ologist. Ron Edwards is the most prominent figure in the current indie-rpg world, and with this game he pretty much spear-headed the independent game as a viable product. His essays on TheForg ...more
Feb 24, 2011 JJ rated it 4 of 5 stars
Shelves: rpg, sorcerer, pdf
Sorcerer was not what I expected. It was one of those "must read" books for RPG game design. It was much more of a toolkit than what I thought it would be.

As a game (which I have only read and not played) it seems it would take a lot work to set up. Many of the attributes must first be defined in their scope. Demons must be defined, Humanity must be defined, reasons must be outlined for Humanity lost and gained. It very much leans toward a co-operative setting, now so commonplace in story games.
An interesting game. Not one that I'd normally have much interest in due to the theme, but one I felt that I should read since: A) it is often cited as inspiration for games that I have enjoyed. B) it plays an important role in the history of "indie-games." C) I received a free ding & dent copy as part of an order from IPR a couple of years ago.

I'm glad I did read it, because it looks like it could be a very interesting, if also very challenging, game to play. My group is scheduled to give i
A second edition without the drawbacks of making a second edition: namely that it doesn't in any way replace the first edition.

What it does is to allow the designer to convert 15 years of experience into clarifications, suggestions, and a few places where he would have changed things if he was actually doing a second edition.

I like the core rules, but am glad that I have this version as well.
< let me do the cover art next time >
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