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Gaming Lives in the Twenty-First Century: Literate Connections
Gaming Lives explores the complexly rendered relationship between computer gaming environments and literacy development by focusing on in-depth case studies of computer gamers in the United States at the beginning of the twenty-first century. This volume examines the claim that computer games can provide better literacy and learning environments than U.S. schools. Using th ...more
Paperback, 288 pages
Published February 15th 2007 by Palgrave Macmillan
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Thoroughly explores the notions of literacies (alphabetic and digital) through an assortment of essays often using deep, long interview research with a few subjects to make the point. "Computer Gaming and Literacy" serves as an excellent introductory piece on the way digital literacies develop, why they matter and how they differ from traditional literacy. Chapter 3, about game localization and culture was especially fascinating. I'd experienced this as a gamer, of course, but it was good to rea ...more