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    <![CDATA[As they approach your home, the evening wind carries their stench through the air. Your dog barks wildly, frenzied by the smell. You awaken from a restless sleep, look out your window and see staggering corpses on the move. You are halfway down the stairs when you hear footsteps on the porch. You run into the living room and pry open your gun cabinet. As you fumble, the front door collapses from the weight of a pair of rotting corpses. They shamble into the hall, arms outstretched, reaching for you. You unload your shotgun into them. They fall back.  To your horror, they rise . . .]]>
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    <![CDATA[From all corners of the world, they come. Leaving their graves for food, vengeance, or by the command of mysterious powers, the dead walk among the living. Nor is this something new - the dead have walked for ages.  Some walking dead are obvious from their appearance, but others could be the normal-looking person sitting nearby. A few might be family members. Or even family pets. Some fall from shotgun blasts just like the brain-eaters back home. Others are much harder to kill. Some can only find rest when they have completed their purpose, and some cannot die at all. Ever.  Across the world and down through the centuries, people have wondered: How do you kill something that's already dead?  The Atlas of the Walking Dead is a supplement for the All Flesh Must Be Eaten RPG. In it, you will find:  Descriptions of more that 60 types of walking dead from different cultures and countries, divided into 18 easy-to-use sections.  Bonus features for each creature type, allowing nearly endless customization.  Nearly 50 new zombie aspects and several new rules.  More than 60 story ideas tied to these new creatures.  Details on undead animals from around the world.]]>
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    <![CDATA[All Flesh Must Be Eaten: Revised Edition]]>
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    <![CDATA[Welcome to the World of Survival Horror! All Flesh Must Be Eaten is a complete roleplaying game. In it, you will find:  Eleven different Deadworld settings allowing customization of the storyline.  A comprehensive zombie creation system to surprise and alarm players.  A list of equipment crucial to surviving a world of shambling horrors.  Detailed character creation rules for Norms, Survivors, and the Inspired.  A full exposition of the Unisystem game rules, suitable for any game in any time period.  Open Game License conversion text for porting AFMBE to any modern-day campaign featuring a twenty-sided dice game mechanic.]]>
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    <![CDATA[As they approach your home, the evening wind carries their stench through the air. Your dog barks wildly, frenzied by the smell. You awaken from a restless sleep, look out your window and see staggering corpses on the move. You are halfway down the stairs when you hear footsteps on the porch. You run into the living room and pry open your gun cabinet. As you fumble, the front door collapses from the weight of a pair of rotting corpses. They shamble into the hall, arms outstretched, reaching for you. You unload your shotgun into them. They fall back.  To your horror, they rise . . .]]>
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