GURPS Powers
Save the World . . . or Destroy It!
GURPS Powers is the ultimate book for the ultimate characters in the new Fourth Edition of GURPS! Here's everything you need to create every kind of amazing, off-the-chart superhero you can imagine . . . as well as amazing wizards, wuxia fighters, shamans who command spirits . . . even gods!
Written by GURPS Line Editor and Fourth Edit
Hardcover, Fourth Edition, 240 pages
Published
November 28th 2005
by Steve Jackson Games
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I could never get into GURPS. Perhaps its because of the first part of the acronym - "generic". Who wants "generic" in their role-playing game? Sure, generic means you can mould it into whatever you want, but there are a thousand games out there, each of which has been obsessively built for you. GURPS suffers from the doing "everything badly, nothing well" syndrome.
It's useful if you want to use advantages in an over-the-top, fantasy game.
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Librarian Note: There is more than one author in the GoodReads database with this name. See this thread for more information.
American game designer, often confused with the British game designer of the same name.
Author of games/systems such as GURPS, Illuminati, CarWars, and Munchkins.
More about Steve Jackson...
American game designer, often confused with the British game designer of the same name.
Author of games/systems such as GURPS, Illuminati, CarWars, and Munchkins.
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