Shadowrun (Second Edition)
Enlarge cover
Rate this book
Clear rating

Shadowrun (Second Edition)

3.88 of 5 stars 3.88  ·  rating details  ·  489 ratings  ·  6 reviews
Main game rulebook for FASA Corporation's Shadowrun Role-Playing Game.
Hardcover, Second Edition, 295 pages
Published 1992 by FASA Entertainment (first published December 31st 1991)
more details... edit details

Friend Reviews

To see what your friends thought of this book, please sign up.

Reader Q&A

To ask other readers questions about Shadowrun, please sign up.

Be the first to ask a question about Shadowrun

This book is not yet featured on Listopia. Add this book to your favorite list »

Community Reviews

(showing 1-30 of 638)
filter  |  sort: default (?)  |  rating details
Jul 03, 2012 Jed rated it 4 of 5 stars
Recommends it for: nobody - read 5th ed now
Recommended to Jed by: I don't recall, but I'd like to thank that person
Shadowrun 2nd Edition was my first introduction to the game system. I loved it! There were elements of that world, including the resurgence of magic and the reintroduction of "meta-humans" (orks, trolls, elves, dwarves) that really piqued my interest, coming from AD&D.

The system itself is very good for fast-paced action, but not that great for the parts that I really wanted it to be good at: the technology aspects like riggers (drone drivers) and deckers (future hackers). The tech problems a...more
After Rolemaster, the game that defined my weekends as a teenager. To this day I love the premise, the world, the dark, gritty blend of fantasy and near-future sci-fi that works so much better than it seems it should. System wise, I still feel that the 2nd edition magic system is one of the best ever. Its loose, free-form, and alows the user to amplify power on a near unlimited level, at a high cost of risk and possible death. And of course the net-running rules are quick and intuitive as well....more
Carl Klutzke
Amazing setting. But I hated the rules. And the inclusion of cyber space and astral space in the setting meant that some players were going to twiddle their thumbs waiting because they couldn't go there.
Oh my, I remember the cyber-future of 1992. It was all dark and cynical. The Japanese were going to rule the world. All the computers and the people were going to be connected with physical wires. The worldwide network of computers was called the Matrix; you fought virtually in the Grid. Not to mention the big, big hair.

Well, I enjoyed playing it, anyhow.
Jan 11, 2008 Devin rated it 4 of 5 stars
Shelves: rpgs
Despite my fears that mixing fantasy with cyberpunk would create a mess, I found that I liked this game more than R. Talsorian's original Cyberpunk RPG. The thought and consistent details put into the setting really worked well to create a vibrant and evocative world. I was never really able to get a handle on the setting, though, which always seemed overly complex to me.
David Winston
Mar 29, 2013 David Winston rated it 5 of 5 stars  ·  review of another edition
Recommends it for: Yes
Best Futuristic game on the market!
Μιχάλης marked it as to-read
Aug 20, 2014
Alex added it
Aug 08, 2014
Randy marked it as to-read
Aug 02, 2014
René Jiménez Canale
René Jiménez Canale marked it as to-read
Jul 23, 2014
Josh Head
Josh Head marked it as to-read
Jul 18, 2014
« previous 1 3 4 5 6 7 8 9 21 22 next »
There are no discussion topics on this book yet. Be the first to start one »
  • Player's Handbook (Advanced Dungeons & Dragons, Core Rulebook)
  • Werewolf: The Apocalypse
  • GURPS Basic Set (Third Edition)
  • Mage: The Ascension (2nd Edition)
  • Dungeons and Dragons Basic Rules
  • Werewolf: The Apocalypse (Revised Edition)
  • Star Wars: The Roleplaying Game
  • Rifts
  • Vampire: The Dark Ages
  • Mage: The Ascension Revised Edition
  • Monstrous Manual
  • The Complete Thief's Handbook (Advanced Dungeons & Dragons 2nd Edition, Player's Handbook Rules Supplement/PHBR2)
  • Find Your Own Truth (Shadowrun: Secrets of Power, #3)
  • Player's Handbook (Dungeons & Dragons 3rd Edition)
  • Deities & Demigods: Cyclopedia of Gods and Heroes from Myth and Legend
  • Eberron Campaign Setting (D&D: Eberron)
  • Monster Manual
  • The Forgotten Realms: Campaign Set
Battletech: Technical Readout 3025 Battletech Technical Readout: 3060 Battletech Technical Readout: 2750 Battletech: Technical Readout 3026 (Vehicles and Personal Equipment) Man & Machine: Cyberware

Share This Book

No trivia or quizzes yet. Add some now »