Andrew Rollings and Ernest Adams on Game Design
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Andrew Rollings and Ernest Adams on Game Design

3.76 of 5 stars 3.76  ·  rating details  ·  34 ratings  ·  2 reviews

How often have you heard "anyone can design a game?" While it seems like an easy job, game ideas are cheap and plentiful. Advancing those ideas into games that people want to play is one of the hardest, and most under-appreciated, tasks in the game development cycle. Andrew Rollings and Ernest Adams on Game Design introduces both students and experienced developers to the

Paperback, 648 pages
Published May 1st 2003 by New Riders Publishing
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First, I have to say, "I haven't read the entire book." Second, my rating is for MYSELF, not necessarily to knock the book. I started to read the book and it reads well. I think that for those that don't play many games, it does a good job of describing what is out there. Describes lots of categories of games and the features that exist within.

While reading, I started to wonder, "When are they going to get to some insightful game development methods?" I then starting scanning the index and notic...more
Roger Tavares
Este é um livro de design como os outros deveriam ser: não traz "receitas" ou métodos, de como fazer games.
Ele abre a discussão em 3 frentes: (1) mecânica, (2) narrativa e (3) interatividade, considerada tudo que não é mecânica ou narrativa, como os gráficos, menus, etc.
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