Andrew Rollings and Ernest Adams on Game Design
Enlarge cover
Rate this book
Clear rating

Andrew Rollings and Ernest Adams on Game Design

3.76 of 5 stars 3.76  ·  rating details  ·  34 ratings  ·  2 reviews

How often have you heard "anyone can design a game?" While it seems like an easy job, game ideas are cheap and plentiful. Advancing those ideas into games that people want to play is one of the hardest, and most under-appreciated, tasks in the game development cycle. Andrew Rollings and Ernest Adams on Game Design introduces both students and experienced developers to the

...more
Paperback, 648 pages
Published May 1st 2003 by New Riders Publishing
more details... edit details

Friend Reviews

To see what your friends thought of this book, please sign up.
This book is not yet featured on Listopia. Add this book to your favorite list »

Community Reviews

(showing 1-30 of 98)
filter  |  sort: default (?)  |  rating details
Jeremy
First, I have to say, "I haven't read the entire book." Second, my rating is for MYSELF, not necessarily to knock the book. I started to read the book and it reads well. I think that for those that don't play many games, it does a good job of describing what is out there. Describes lots of categories of games and the features that exist within.

While reading, I started to wonder, "When are they going to get to some insightful game development methods?" I then starting scanning the index and notic...more
Roger Tavares
Este é um livro de design como os outros deveriam ser: não traz "receitas" ou métodos, de como fazer games.
Ele abre a discussão em 3 frentes: (1) mecânica, (2) narrativa e (3) interatividade, considerada tudo que não é mecânica ou narrativa, como os gráficos, menus, etc.
Benjamin Macknight
Benjamin Macknight marked it as to-read
May 11, 2014
Courtney
Courtney marked it as to-read
May 05, 2014
Sara Wendel-Örtqvist
Sara Wendel-Örtqvist is currently reading it
Apr 24, 2014
Rado
Rado added it
Mar 11, 2014
Sergiu
Sergiu marked it as to-read
Feb 12, 2014
Stephen Clarke-willson
Stephen Clarke-willson marked it as to-read
Feb 08, 2014
Paul Lee
Paul Lee is currently reading it
Feb 03, 2014
Lily
Lily marked it as to-read
Feb 01, 2014
Liz
Liz marked it as to-read
Jan 14, 2014
Horia
Horia marked it as to-read
Dec 19, 2013
Johann Lim
Johann Lim marked it as to-read
Nov 01, 2013
Chaiyapat Kosulwit
Chaiyapat Kosulwit marked it as to-read
Oct 15, 2013
Ant
Ant marked it as to-read
Oct 10, 2013
Andrew Kennett
Andrew Kennett marked it as to-read
Aug 10, 2013
Leon
Leon marked it as to-read
Jul 20, 2013
Jason Wong
Jason Wong marked it as to-read
Jul 14, 2013
« previous 1 3 4 next »
There are no discussion topics on this book yet. Be the first to start one »
Game Architecture and Design: Learn the Best Practices for Game Design and Programming Game Architecture and Design The ZX Spectrum Book Patterns in Game Design Game Development Management And Design

Share This Book