Andrew Rollings and Ernest Adams on Game Design
How often have you heard "anyone can design a game?" While it seems like an easy job, game ideas are cheap and plentiful. Advancing those ideas into games that people want to play is one of the hardest, and most under-appreciated, tasks in the game development cycle. Andrew Rollings and Ernest Adams on Game Design introduces both students and experienced developers to the...more
While reading, I started to wonder, "When are they going to get to some insightful game development methods?" I then starting scanning the index and notic...more
Ele abre a discussão em 3 frentes: (1) mecânica, (2) narrativa e (3) interatividade, considerada tudo que não é mecânica ou narrativa, como os gráficos, menus, etc.