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Andrew Rollings and Ernest Adams on Game Design
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Andrew Rollings and Ernest Adams on Game Design

3.80  ·  Rating Details  ·  54 Ratings  ·  2 Reviews
How often have you heard anyone can design a game? This work introduces both students and experienced developers to the craft of designing computer and video games for the retail market. Filled with examples and worksheets, it takes an accessible, practical approach to creating fun, innovative, and highly playable games.
Paperback, 621 pages
Published May 1st 2003 by New Riders Publishing
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Jeremy
Aug 24, 2009 Jeremy rated it it was ok
First, I have to say, "I haven't read the entire book." Second, my rating is for MYSELF, not necessarily to knock the book. I started to read the book and it reads well. I think that for those that don't play many games, it does a good job of describing what is out there. Describes lots of categories of games and the features that exist within.

While reading, I started to wonder, "When are they going to get to some insightful game development methods?" I then starting scanning the index and notic
...more
Roger Tavares
Sep 23, 2009 Roger Tavares rated it it was amazing
Shelves: game-design, twit-10
Este é um livro de design como os outros deveriam ser: não traz "receitas" ou métodos, de como fazer games.
Ele abre a discussão em 3 frentes: (1) mecânica, (2) narrativa e (3) interatividade, considerada tudo que não é mecânica ou narrativa, como os gráficos, menus, etc.
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