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  <title><![CDATA[Tome of Magic: Pact, Shadow, and Truename Magic (Dungeons &amp; Dragons Supplement)]]></title>
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  <description><![CDATA[<strong>Unlock the Magical Power of<br/>Vestiges, Shadows, and Syllables<br/></strong><br/><em>Tome of Magic</em> presents three new kinds of magic that you can integrate easily into any Dungeons &amp; Dragons® campaign. These magic “subsystems” function alongside the existing D&amp;D® magic system and offer new game mechanics, character options, and adventure possibilities. Within this tome you’ll find three new standard classes–one for each new kind of magic–as well as new spells, feats, prestige classes, monsters, and magic items tied thematically to each.<br/><br/> <br/><strong>Pact Magic<br/></strong><br/>Powerful entities known as vestiges exist beyond the boundaries of life, death, and undeath. The binder uses pact magic–a combination of symbols and secret rituals–to summon these entities, strike bargains with them, and gain their formidable and sometimes bizarre supernatural powers.<br/><br/><strong>Shadow Magic<br/></strong><br/>The Plane of Shadow is a dark, twisted reflection of the real world. The shadowcaster, by understanding the fundamental properties of the plane and unlocking its magical mysteries, learns to harness and channel its umbral gloom, shaping the darkness to serve her whim.<br/><br/><strong>Truename Magic<br/></strong><br/>Every creature has a truename–the word of its creation. The truenamer knows the primal language of the universe–the language of Truespeech–and learns the truenames of creatures and objects to gain control over them, transform them, or destroy them.<br/><br/><br/>For use with these Dungeons &amp; Dragons® core books<br/><em>Player’s Handbook™  </em> <em>Dungeon Master’s Guide™   Monster Manual™<br/><br/></em>]]></description>
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    <![CDATA[Tome of Magic: Pact, Shadow, and Truename Magic]]>
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    <![CDATA[<strong>Unlock the Magical Power of<br/>Vestiges, Shadows, and Syllables<br/></strong><br/><em>Tome of Magic</em> presents three new kinds of magic that you can integrate easily into any Dungeons &amp; Dragons® campaign. These magic “subsystems” function alongside the existing D&amp;D® magic system and offer new game mechanics, character options, and adventure possibilities. Within this tome you’ll find three new standard classes–one for each new kind of magic–as well as new spells, feats, prestige classes, monsters, and magic items tied thematically to each.<br/><br/> <br/><strong>Pact Magic<br/></strong><br/>Powerful entities known as vestiges exist beyond the boundaries of life, death, and undeath. The binder uses pact magic–a combination of symbols and secret rituals–to summon these entities, strike bargains with them, and gain their formidable and sometimes bizarre supernatural powers.<br/><br/><strong>Shadow Magic<br/></strong><br/>The Plane of Shadow is a dark, twisted reflection of the real world. The shadowcaster, by understanding the fundamental properties of the plane and unlocking its magical mysteries, learns to harness and channel its umbral gloom, shaping the darkness to serve her whim.<br/><br/><strong>Truename Magic<br/></strong><br/>Every creature has a truename–the word of its creation. The truenamer knows the primal language of the universe–the language of Truespeech–and learns the truenames of creatures and objects to gain control over them, transform them, or destroy them.<br/><br/><br/>For use with these Dungeons &amp; Dragons® core books<br/><em>Player’s Handbook™  </em> <em>Dungeon Master’s Guide™   Monster Manual™<br/><br/></em>]]>
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    <body><![CDATA[Three new forms of magic. Pact and Shadow are amazing, giving players a great deal of versatility to their characters. Truename falls more in line with other magic systems previously presented, but offers a few more options that make it stand out against them. All in a ll, one of my favorite books!]]></body>
    
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    <![CDATA[Tome of Magic: Pact, Shadow, and Truename Magic]]>
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    <![CDATA[<strong>Unlock the Magical Power of<br/>Vestiges, Shadows, and Syllables<br/></strong><br/><em>Tome of Magic</em> presents three new kinds of magic that you can integrate easily into any Dungeons &amp; Dragons® campaign. These magic “subsystems” function alongside the existing D&amp;D® magic system and offer new game mechanics, character options, and adventure possibilities. Within this tome you’ll find three new standard classes–one for each new kind of magic–as well as new spells, feats, prestige classes, monsters, and magic items tied thematically to each.<br/><br/> <br/><strong>Pact Magic<br/></strong><br/>Powerful entities known as vestiges exist beyond the boundaries of life, death, and undeath. The binder uses pact magic–a combination of symbols and secret rituals–to summon these entities, strike bargains with them, and gain their formidable and sometimes bizarre supernatural powers.<br/><br/><strong>Shadow Magic<br/></strong><br/>The Plane of Shadow is a dark, twisted reflection of the real world. The shadowcaster, by understanding the fundamental properties of the plane and unlocking its magical mysteries, learns to harness and channel its umbral gloom, shaping the darkness to serve her whim.<br/><br/><strong>Truename Magic<br/></strong><br/>Every creature has a truename–the word of its creation. The truenamer knows the primal language of the universe–the language of Truespeech–and learns the truenames of creatures and objects to gain control over them, transform them, or destroy them.<br/><br/><br/>For use with these Dungeons &amp; Dragons® core books<br/><em>Player’s Handbook™  </em> <em>Dungeon Master’s Guide™   Monster Manual™<br/><br/></em>]]>
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    <body><![CDATA[Three wonderful new &quot;schools of magic&quot; (kinda sorta) to add to the D&amp;D world.]]></body>
    
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    <![CDATA[<strong>Unlock the Magical Power of<br/>Vestiges, Shadows, and Syllables<br/></strong><br/><em>Tome of Magic</em> presents three new kinds of magic that you can integrate easily into any Dungeons &amp; Dragons® campaign. These magic “subsystems” function alongside the existing D&amp;D® magic system and offer new game mechanics, character options, and adventure possibilities. Within this tome you’ll find three new standard classes–one for each new kind of magic–as well as new spells, feats, prestige classes, monsters, and magic items tied thematically to each.<br/><br/> <br/><strong>Pact Magic<br/></strong><br/>Powerful entities known as vestiges exist beyond the boundaries of life, death, and undeath. The binder uses pact magic–a combination of symbols and secret rituals–to summon these entities, strike bargains with them, and gain their formidable and sometimes bizarre supernatural powers.<br/><br/><strong>Shadow Magic<br/></strong><br/>The Plane of Shadow is a dark, twisted reflection of the real world. The shadowcaster, by understanding the fundamental properties of the plane and unlocking its magical mysteries, learns to harness and channel its umbral gloom, shaping the darkness to serve her whim.<br/><br/><strong>Truename Magic<br/></strong><br/>Every creature has a truename–the word of its creation. The truenamer knows the primal language of the universe–the language of Truespeech–and learns the truenames of creatures and objects to gain control over them, transform them, or destroy them.<br/><br/><br/>For use with these Dungeons &amp; Dragons® core books<br/><em>Player’s Handbook™  </em> <em>Dungeon Master’s Guide™   Monster Manual™<br/><br/></em>]]>
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    <![CDATA[Tome of Magic: Pact, Shadow, and Truename Magic]]>
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    <![CDATA[<strong>Unlock the Magical Power of<br/>Vestiges, Shadows, and Syllables<br/></strong><br/><em>Tome of Magic</em> presents three new kinds of magic that you can integrate easily into any Dungeons &amp; Dragons® campaign. These magic “subsystems” function alongside the existing D&amp;D® magic system and offer new game mechanics, character options, and adventure possibilities. Within this tome you’ll find three new standard classes–one for each new kind of magic–as well as new spells, feats, prestige classes, monsters, and magic items tied thematically to each.<br/><br/> <br/><strong>Pact Magic<br/></strong><br/>Powerful entities known as vestiges exist beyond the boundaries of life, death, and undeath. The binder uses pact magic–a combination of symbols and secret rituals–to summon these entities, strike bargains with them, and gain their formidable and sometimes bizarre supernatural powers.<br/><br/><strong>Shadow Magic<br/></strong><br/>The Plane of Shadow is a dark, twisted reflection of the real world. The shadowcaster, by understanding the fundamental properties of the plane and unlocking its magical mysteries, learns to harness and channel its umbral gloom, shaping the darkness to serve her whim.<br/><br/><strong>Truename Magic<br/></strong><br/>Every creature has a truename–the word of its creation. The truenamer knows the primal language of the universe–the language of Truespeech–and learns the truenames of creatures and objects to gain control over them, transform them, or destroy them.<br/><br/><br/>For use with these Dungeons &amp; Dragons® core books<br/><em>Player’s Handbook™  </em> <em>Dungeon Master’s Guide™   Monster Manual™<br/><br/></em>]]>
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    <![CDATA[<strong>Unlock the Magical Power of<br/>Vestiges, Shadows, and Syllables<br/></strong><br/><em>Tome of Magic</em> presents three new kinds of magic that you can integrate easily into any Dungeons &amp; Dragons® campaign. These magic “subsystems” function alongside the existing D&amp;D® magic system and offer new game mechanics, character options, and adventure possibilities. Within this tome you’ll find three new standard classes–one for each new kind of magic–as well as new spells, feats, prestige classes, monsters, and magic items tied thematically to each.<br/><br/> <br/><strong>Pact Magic<br/></strong><br/>Powerful entities known as vestiges exist beyond the boundaries of life, death, and undeath. The binder uses pact magic–a combination of symbols and secret rituals–to summon these entities, strike bargains with them, and gain their formidable and sometimes bizarre supernatural powers.<br/><br/><strong>Shadow Magic<br/></strong><br/>The Plane of Shadow is a dark, twisted reflection of the real world. The shadowcaster, by understanding the fundamental properties of the plane and unlocking its magical mysteries, learns to harness and channel its umbral gloom, shaping the darkness to serve her whim.<br/><br/><strong>Truename Magic<br/></strong><br/>Every creature has a truename–the word of its creation. The truenamer knows the primal language of the universe–the language of Truespeech–and learns the truenames of creatures and objects to gain control over them, transform them, or destroy them.<br/><br/><br/>For use with these Dungeons &amp; Dragons® core books<br/><em>Player’s Handbook™  </em> <em>Dungeon Master’s Guide™   Monster Manual™<br/><br/></em>]]>
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    <![CDATA[Tome of Magic: Pact, Shadow, and Truename Magic]]>
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    <![CDATA[<strong>Unlock the Magical Power of<br/>Vestiges, Shadows, and Syllables<br/></strong><br/><em>Tome of Magic</em> presents three new kinds of magic that you can integrate easily into any Dungeons &amp; Dragons® campaign. These magic “subsystems” function alongside the existing D&amp;D® magic system and offer new game mechanics, character options, and adventure possibilities. Within this tome you’ll find three new standard classes–one for each new kind of magic–as well as new spells, feats, prestige classes, monsters, and magic items tied thematically to each.<br/><br/> <br/><strong>Pact Magic<br/></strong><br/>Powerful entities known as vestiges exist beyond the boundaries of life, death, and undeath. The binder uses pact magic–a combination of symbols and secret rituals–to summon these entities, strike bargains with them, and gain their formidable and sometimes bizarre supernatural powers.<br/><br/><strong>Shadow Magic<br/></strong><br/>The Plane of Shadow is a dark, twisted reflection of the real world. The shadowcaster, by understanding the fundamental properties of the plane and unlocking its magical mysteries, learns to harness and channel its umbral gloom, shaping the darkness to serve her whim.<br/><br/><strong>Truename Magic<br/></strong><br/>Every creature has a truename–the word of its creation. The truenamer knows the primal language of the universe–the language of Truespeech–and learns the truenames of creatures and objects to gain control over them, transform them, or destroy them.<br/><br/><br/>For use with these Dungeons &amp; Dragons® core books<br/><em>Player’s Handbook™  </em> <em>Dungeon Master’s Guide™   Monster Manual™<br/><br/></em>]]>
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  <published>2006</published>
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  <date_added>Sat Aug 02 02:58:49 -0700 2008</date_added>
  <date_updated>Sat Aug 02 02:58:49 -0700 2008</date_updated>
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