Designing Gestural Interfaces: Touchscreens and Interactive Devices

Designing Gestural Interfaces: Touchscreens and Interactive Devices

3.55 of 5 stars 3.55  ·  rating details  ·  51 ratings  ·  8 reviews
If you want to get ahead in this new era of interaction design, this is the reference you need. Nintendo's Wii and Apple's iPhone and iPod Touch have made gestural interfaces popular, but until now there's been no complete source of information about the technology.

Designing Gestural Interfaces provides you with essential information about kinesiology, sensors, ergonomics,...more
Paperback, 272 pages
Published December 3rd 2008 by O'Reilly Media (first published November 15th 2008)
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Kars
Someone had to write this book, and I’m glad Dan Saffer was the one to pick up the gauntlet. This is a solid introduction to the field of gestural interfaces, seen from an interaction design perspective. It is more broad than deep, but in this case (contrary to Saffer’s previous effort) this is not an issue. The main reason for this are the suggestions for further reading that conclude each chapter. Some of these will be familiar to anyone who has been paying attention to the field for some time...more
Alper Çugun
Pretty superficial treatment of gesture based interaction but not in any way a bad book. I'd just wish he'd spent more time on certain sections instead of others.

The appendix with illustrated gestures seemed like a bit much, but it does provide a good example of gesture documentation and the richness of gestures and innate meanings available to us naturally did surprise me at some points.

Anyway a good starting point and shows once more how very much at the beginning of this development we are.

Jonathan Beilin
Let me spoil the book: try to use either established gestures or extend the function of 'natural'/cultural gestures. There is a little more nuance to the book than I've afforded it in the last sentence, yet the work lacks depth for people who have some experience in the field.
Maria Mateva
The book gives quite a non-standard point of view of the surrounding world and the ubiquitous human-machine interaction. It is a-must for anyone dealing with the design of either UI, gestures or both.

What I lacked while reading were deep and thorough examples. The author skips nothing and yet doesn't really delve into anything(save for the list of the possible physical gestures). I expected to read more about the design of multi-touch tables and surfaces... and less about kinesiology;)

Anyway, I...more
aya
a fine primer for getting designers to start thinking about using gestures for controlling interfaces. i wasn't blown away by it because it seemed a bit basic.
Charles-Antoine
If you are looking for a book dealing with multitouch interfaces, you'll probably be disappointed.
This book embraces the whole thing of 'Gestural Interfaces'; and there is a bunch of things you'll learn about these.
But regarding the most publicised 'multitouch' interfaces (like iPhone, Jeff Han or Jacky Chung Lee), the book shrinks to a very little number of pages.
Nicole
Dan Saffer's book provides such an easily accessible and well-illustrated introduction to touchscreen and gestural design that for a minute you think "wait, that's it? That's so easy" because he makes good design principles and practices look like child's play.
Mabel
A good grounding book on gestural interaction design. Will be dated easily, best to check out Dan Saffer's blog for the book for more recent info.
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