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Video Game Spaces: Image, Play, and Structure in 3D Worlds
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Video Game Spaces: Image, Play, and Structure in 3D Worlds

4.06 of 5 stars 4.06  ·  rating details  ·  16 ratings  ·  0 reviews
The move to 3D graphics represents a dramatic artistic and technical development in the history of video games that suggests an overall transformation of games as media. The experience of space has become a key element of how we understand games and how we play them. In Video Game Spaces, Michael Nitsche investigates what this shift means for video game design and analysis ...more
Hardcover, 305 pages
Published December 5th 2008 by MIT Press (MA)
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