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The Ultimate Guide to Video Game Writing and Design

3.64 of 5 stars 3.64  ·  rating details  ·  131 ratings  ·  10 reviews
• Authors are top game designers

• Aspiring game writers and designers must have this complete bible

There are other books about creating video games out there.
Sure, they cover the basics. But The Ultimate Guide to Video Game Writing and Design goes way beyond the basics. The authors, top game designers, focus on creating games that are an involving, emotional experience fo
Paperback, 272 pages
Published January 8th 2008 by Lone Eagle (first published January 8th 2006)
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Amanda Farough
By far, one of the best books I've ever read on writing, let alone writing for games. The templates and action items are enough to keep any aspiring designer busy until they're ready to get started on the collaborative process.

I've read it twice. Cover to cover. Fantastic.
I enjoyed this book. it gave a lot of food on game design, I am surprised how similar it is to create writing.
This book plainly and clearly explains what it takes to write for video games from a business perspective and the actual writing of the game. I found it very helpful.
Anushka Aritri
Was a pretty solid read for me. As a newbie who was looking for a good comprehensive guide on Game Writing and Design - I got various my time's worth. The honest insight, the rich narrative full of game references, the very useful templates and milestones that the book covers, really is relevant to the aspiring game writer or design that is about to embark into the gaming industry.

The only thing - if I must be nitpicky at all about the reading experience - was that at times the writer went off
This is a pretty useful and insightful book, but lets get one thing out of the way: there's nothing "Ultimate" about it. Taking just around 200 pages, the book focuses on Writing first and foremost, and for writers wanting to get into the video game industry this is clearly a good resource. But Design gets the short end of the stick, to a point where I think the entire guide would benefit from cutting out those parts and focusing on the authors' forte.

The best parts of the book concern the day-t
Ryan Relyt
May 29, 2014 Ryan Relyt marked it as to-read
I'm very good with video games and I have a wide imagination so when I grow up I want to be a game designer. So recommend this book for people with great technology experiences, and a great imaginative mind. When I was a little younger I was always told you creative imagination of building or making is unable to do. This is what I say to that if you can think it then it's possible even if it's small like a model.
Ultimate intro guide to story writing for games. Should be in any upcoming story-teller's arsenal, though, along with the DC Comics guide, Alan Moore's book on writing for comics, and King's "On Writing".
I read the first 20 or 30 pages and found them reasonably engaging and informative. The book faced two problems in sustaining my interest, however. The first was that it read very much the same as a million other writing advice books. The second was simply that it is hard to find advice--no matter how good--interesting in the long term unless you are faced with a specific project or problem to which to apply it. At this point in time, I am not. I may return to this book in the future, hopeful wi ...more
Behnam Riahi
Due to length, this review can only be found at Thank your for your consideration.
This was a pretty good view of the process of creating a game -- from the game designer's perspective. Don't expect any code here.
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