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Artificial Intelligence for Computer Games: An Introduction
Learn to make games that are more fun and engaging! Building on fundamental principles of Artificial Intelligence, Funge explains how to create Non-Player Characters (NPCs) with progressively more sophisticated capabilities. Starting with the basic capability of acting in the game world, the book explains how to develop NPCs who can perceive, remember what they perceive, a ...more
Hardcover, 160 pages
Published July 29th 2004 by AK Peters
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