Everything Bad is Good for You

Everything Bad is Good for You

3.48 of 5 stars 3.48  ·  rating details  ·  2,600 ratings  ·  348 reviews
Forget everything you’ve ever read about the age of dumbed-down, instant-gratification culture. In this provocative, unfailingly intelligent, thoroughly researched, and surprisingly convincing big idea book, Steven Johnson draws from fields as diverse as neuroscience, economics, and media theory to argue that the pop culture we soak in every day—from Lord of the Rings to G...more
Paperback, 272 pages
Published May 2nd 2006 by Riverhead Trade (first published 2005)
more details... edit details

Friend Reviews

To see what your friends thought of this book, please sign up.

Community Reviews

(showing 1-30 of 3,000)
filter  |  sort: default (?)  |  rating details
trivialchemy
Jun 14, 2007 trivialchemy rated it 1 of 5 stars Recommends it for: those who will believe anything they want to be true
This book makes the following its central thesis:
Because popular media (TV, video games, movies, etc.) are becoming more complex, and requiring more cognitive work to process them, they are making us smarter. This is the so-called "sleeper curve."

The logic of this argument is identical to the claim, "market heroin is steadily growing in purity, therefore heroin is good for us." HOW DOES ANYONE BELIEVE THIS RUBBISH? It wouldn't have anything to do with the fact that its target audience consists o...more
Architeuthis
Despite the critical readers on here giving this book one star for not, you know, being RELIABLE, I'm going with four. I'm rating it based on what I usually rate books on: entertainment value.

That said, the logic here is severely shitty. Thesis: modern films, television, and other technologies are more complex than they used to be. People nowadays have slightly higher IQs on average than they used to have. Therefore, modern media is making people smarter.

This is flawed in too many ways to name...more
Michael
In Everything Bad is Good for You, Johnson attempts to de-bunk the popular narrative that the culture industry is making us stupider, by feeding us more and more banal television shows, video games, and movies. He argues for understanding a Sleeper Curve in popular culture that is actually making texts more complicated over time. That is, many video games, television shows, Internet sites, and movies are making us smarter by challenging out mental faculties: we have to make more mental and socia...more
Richard
Sept 2010 update below.

Excellent book. Not a convincing argument, but a very refreshing and provocative contrarian perspective.

Johnson provides evidence that much of our mass entertainment, even the stuff we often shudder at, is gradually pushing the IQs of its consumers steadily up. He focuses our attention on aspects of television -- including reality TV!, video games, and much else in this effort.

Two things are crucial to note, though.

First, Johnson’s title and subtitle (”How Today’s Popular...more
Arlynda
Dec 10, 2007 Arlynda rated it 1 of 5 stars Recommends it for: no one.
Shelves: book-club
This book is so poorly written that I don't know where to begin. By the end of the introduction, Steven Johnson has already told us that he doesn't care about morals, and apparently neither should we. Well, I do. Knowledge with out serious thought about the implications of misuse of such knowledge is worse than ignorance. I think that nuclear technology is amazing, but I don't think that we should make bombs out of it and use them. Morals helps us to decide how to use technology. I think that a...more
Greg Heldt
Sep 16, 2010 Greg Heldt rated it 2 of 5 stars Recommends it for: anyone pining to validate those lost years watching television.
Correlation and causation; there's a difference, and the author doesn't understand it.

A sensational thesis opens the discussion: those once-dismissed hours spent playing video games watching reality TV are actually making you smarter!

Sounds too good to be true, right? That depends if you buy the author's argument: the average IQ has continued to rise over the past 30 years due to more intellectually demanding media, i.e., more complex video games, film, and television. Sadly, the author's case...more
Tracey
First heard about this on NPR's Morning Edition in May; then Johnson appeared on The Daily Show early in June. I'd read his Mind Wide Open a month or two ago & really enjoyed it, so I put this book on hold at the library.

Johnson's basic theory is that popular culture has gotten more complex and challenging over the last few decades, and our consumption of such has assisted us with problem solving and dealing with complex relationships, referring to this as the Sleeper Curve. He also referenc...more
Elise
Jul 29, 2007 Elise rated it 2 of 5 stars Recommends it for: Mom, Dad, gamers and couch potatoes
What's nice about Steven Johnson's Everything Bad Is Good For You is that you can finish it in several short sittings. Three cheers for that. The book is quick and succinct, an easy but thoughtful and though-provoking read.

Johnson argues that over the last three decades, popular culture has become more complex, sophisticated and challenging, in spite of everybody's eagerness to dub it "lowbrow fluff." That is, for all the crap they get, programs on "the idiot box" and "those damn video games" ar...more
Ryan
i wanted to throw this book against a wall, many, many times while reading it.

my main problem with the book is the lack of data to support the hypothesis that johnson argues. if it were simply a polemic arguing that media has become more complex, and that complexity warrants closer inspection and not dismissal, i'd forgive it.

however, johnson begins the book by admitting that he isn't a scientist and then goes on to try to support his claims with scientific data. i'm not a scientist either, but...more
Jennifer
A little bit repetitive and somewhat simplistic, but an interesting idea to explore the complexity of popular culture and how it compares to television, videogames, and other distracting entertainment technology. Johnson's basic argument is that popular culture today requires more from its audience-more mental involvement, whether it is making decisions in a highly complicated video adventure game, or arguing the pros and cons of keeping particular reality show characters on the island / on the...more
Lindsay
I found Johnson's argument that pop culture has become more complex to be interesting, even compelling. I'm still not sure I completely agree with him, but if nothing else it gave me a little more respect for video games and the people who play them. One thing that did bother me (and perhaps it's because I've been spending a lot of time lately reminding students to evaluate their information sources) is that I didn't get a good sense of Johnson's credentials. Based on some of the things he menti...more
Ruby
(Social Commentary)—Everyone knows how captivating popular technology is--it sucks you right in and can chew up vast amounts of your time. In the midst of our addiction, we all intuitively believe that this is a bad thing. Johnson believes otherwise. He argues convincingly that modern computer gaming and television programming actually challenge us intellectually in a way that improves our capability to navigate a complicated world. He is willingly to concede however that while we may be getting...more
Celena O'brien
“Everything Bad Is Good For You” by Steven Johnson strives to make the argument that popular culture, in the new millennium is more complex and disperses more information than it did in the 1970's, despite the media's claims that it has been intellectually declining to satiate the masses. Johnson maintains that popular culture is actually advancing societies cognitive abilities, thereby allowing us to retrieve and maintain information, and mainstream media is more challenging because the popula...more
Mohammad Abdelkhalek
the book we have here is divided into two parts, the first part is arguing that the popular media (Games, Tv, the internet, film) has developed so much complexity in the past few decades, a complexity that made us smarter by challenging our brains to process more data, the second part is telling us why the media has grown so complex in the first place.

But before we jump into quick judgments about the book, let's first try to understand what the book is actually trying to tell us, the book is try...more
Patrick McCoy
I have to say that Steven Johnson, author of Everything Bad For You Is Good For You, is a persuasive individual. He starts off by identifying the “Sleeper Curve”-which is how in the Woody Allen film, of the same name, things that were thought to be bad, deep fat, steak, cream pies, and hot fudge in the future are good. I never thought that I would budge from the position that there is nothing redeeming about computer games, but Johnson has shown that the role playing games in particular require...more
Virginia Bryant
nice try, but i still am not convinced that being parked in front of an electric monitor is healthy. Yes, he does have a point that we are forced to learn more to deal with this brave new electronic world, but some of us already have interests that have little to do with that field of expertise, and it is more than a little annoying to be forced to put time and energy into these activities to function in the daily world, when we already HAVE agendas and projects we want to give our 100% attentio...more
Ron
A blurb from Malcolm Gladwell promises shallow analysis and pseudo-intellectual posturing, and Johnson doesn't disappoint. His failure is a stated desire to diagram and not decode, which closes his argument to qualitative judgement. Like Gladwell, Johnson dresses up old concepts like subliminal forms (Sleeper Curve and Collateral Learning) and exploration and foresight (probing and telescoping) in pretty new clothes to appear to offer new insight, instead stretching the limits of credibility in...more
Michael Dorosh
Very good book, written from the perspective of a teenaged gamer made good.



Johnson played games as a kid, baseball strategy games, as well as Dungeons and Dragons, and one can detect a certain bias in his outlook. However, his statistical references and footnotes make this book a scholarly look at popular culture - in particular movies, TV and videogames - and is a nice refutation of the "our culture is going into the toilet" crowd.



Johnson argues - to me, convincingly - that even though modern m...more
Ed Wagemann
If everything bad is actually good for you, like the title of Steve Johnson’s study of pop culture suggests, then his book must be the best thing since penicillin. In attempting to make the argument that pop culture is actually making mankind smarter, Johnson is guilty of huge lapses in logic which stems from a very limited view of reality that pretty much totally misses the point on almost every level. Even the one tool of pop culture that actually is improving mankind, that being the internet...more
Michael Scott
The trend of publishing idea books (books that argue in favor of a central, seemingly narrow, thesis) has grown in the past decade, from Malcolm Gladwell's The Tipping Point (and others) to Cheap Heath's Made to Stick to Nassim Taleb's The Black Swan to James Surowiecki's The Wisdom of Crowds. Besides structure, they all have in common the ability to raise discussion about the idea they champion. (This may stem from their rather poor academic standard and their mostly qualitative rather than qua...more
Nenia Campbell
This book has a very interesting premise, which is that all those things condemned by the media--the boob tube, internet, video games--might not actually be as bad for us as we're led to think. In fact, if you buy Johnson's logic, they might actually be GOOD for you.

However, I don't really buy Johnson's logic. As a Psychology major, I'm pretty familiar with most of the studies he cites in his book. And he succumbs to a temptation many amateurs do: ascribing causation to correlations. For example...more
Jessica
Johnson discusses the background and implications of what he calls "The Sleeper Curve" or the positive cognitive impact popular media has on the mass culture. In a nutshell, he relates how today's video games, television, and movies, are created with the expectations that players/viewers will be active participants parsing out relevant details, organizing the social networks in their own minds, and taking advantage of syndication, TiVo, etc. to watch episodes over and over (calling for a complex...more
Daniel Solera
Ironically, this was a difficult read. Not because the theme is hard to digest, or because Johnson's diction is criminally elevated (neither of those are true), but because I couldn't really decide whether I believed him.

The crux of Johnson's argument relies on the increasing complexity with which our popular culture is deliberately built, a complexity which forces its audience to multi-task, follow and understand multiple narrative threads, all the while developing advanced cognitive abilities...more
Yune
I don't own a TV, and spent most of my life oblivious to the most popular TV shows. (I'm told I'm missing out on millions of Seinfeld references.) It's unsurprising that the friend who is introducing me to a few shows recommended this book. It actually made me feel better about starting to watch television.

Johnson starts by talking about video games, and how common perception is that kids are wasting their time on it. But he points out that much of playing video games is spent being frustrated (...more
Eric_W
Johnson has written several books on science and technology and his analyses are provocative. He suggests that television has evolved from shows that are essentially linear, with few characters and a simple story line, to shows like "The Sopranos" in which a single show would encompass multiple narrative threads and characters who move in and out of the plot, often with little explanation, requiring the viewer to do a lot of "filling in." Television now forces an engagement of the viewer that fo...more
Kai Schreiber
A refreshing thesis and a convincingly told story, paired with a healthy dose of cultural and psychological optimism.

This would ordinarily have gotten four stars from me, but I give it five to cancel the silly deluge of very bad reviews based on sciencey catchphrasing and moral bias.

Yes, "correlation is not causation", thanks for the cliché, but Johnson doesn't really claim to have good evidence. In fact, he says quite clearly that he could have made the argument, as his evil twins on the other...more
Douglas
In a word; no. I came across this problem in a class I took in university that focused on digital literature and new media (the spectrum ranged from e-readers, video games, television shows and comic books). Because a medium involves the use of narrative does not mean that it constitutes a valid art form. By that definition the old guy at the sports bar regaling people with stories of his days in the navy is given equal weight as a novel simply because it contains a narrative. Steven Johnson foc...more
Julie
I give up. I was interested in reading this book because I love pop culture. I was expecting something lively, fun, and interesting, and what I got was a book that's boring, repetitive, and based entirely on conjecture.

Johnson's thesis is that since games and TV shows have become more complicated over the years, they require more of the audience's attention and thus make them smarter. That's the entire book. (I skipped ahead a little bit.)

I knew he'd lost me in the forward when he went on and on...more
Olivia
This book starts with attacking the popular notion that pop culture represented by games, TV, movies are bad for society, especially children. From my opinion, this book achieves to counterattack that notion by showing the complexity of pop culture stimulates learning. For example, children can learn how to organize a city in a fun way, not in a boring class session. I have to admit that this book opens up my mind in that part.

However this book fails to reason why violence in games, TVs, or mov...more
Bookmarks Magazine

Though the research behind Johnson's theories proves interesting, most critics found a few quirks in the construction of its delivery. Driven by a fervent desire to prove that today's media are more beneficial to the human mind than they are damaging, Johnson, author of several books on science and technology (see Mind Wide Open, **** May/June 2004), fails to adequately define his agenda other than showcasing his research. Though his prose is captivating and his enthusiasm infectious, Johnson do

...more
« previous 1 3 4 5 6 7 8 9 99 100 next »
topics  posts  views  last activity   
Reading Alternate Dimension 1 3 Apr 30, 2012 10:22am  
Reading Alternate Dimension 1 1 Apr 30, 2012 10:22am  
Reading Alternate Dimension 1 1 Apr 30, 2012 10:22am  
Everything Bad is Good for You (Hardcover)
Everything Bad Is Good for You: How Popular Culture Is Making Us Smarter (Paperback)
Everything Bad Is Good For You: How Today's Popular Culture Is Actually Making Us Smarter
Everything Bad Is Good For You: How Popular Culture Is Making Us Smarter
Tutto quello che fa male ti fa bene: Perché la televisione, i videogiochi e il cinema ci rendono intelligenti (Paperback)

1563
Steven Johnson is the author of the bestsellers Where Good Ideas Come From, The Invention of Air, The Ghost Map, Everything Bad Is Good For You, and Mind Wide Open, as well as Emergence and Interface Culture. He is the founder of a variety of influential websites—most recently, outside.in—and writes for Time, Wired, The New York Times, and The Wall Street Journal. He lives in Marin County, Califor...more
More about Steven Johnson...
The Ghost Map: The Story of London's Most Terrifying Epidemic--and How It Changed Science, Cities, and the Modern World Where Good Ideas Come From: The Natural History of Innovation Mind Wide Open: Your Brain and the Neuroscience of Everyday Life Emergence: The Connected Lives of Ants, Brains, Cities, and Software The Invention of Air

Share This Book

Your website