44th out of 164 books — 114 voters
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Shadowrun (Third Edition)
This third edition features a completely new look and feel for today's science fiction and fantasy fan. The core rules remain the same but are written in an easier to use style to help new players understand the game yet keep older players interested. of color illustrations.
Paperback, 336 pages
Published December 1st 1998 by FASA Corp.
(first published October 1st 1992)
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This game was really cool, though like many roleplaying games, unfortunately complexity is the rule. However it was unique in many ways, and it is that uniqueness that pretty much catapults this game to the top of the game ladder. In a way it surpasses Dungeons and Dragons, but with me Dungeons and Dragons always has a place in my heart. The reason I say this is because Dungeons and Dragons was designed as and has always been, a very generic fantasy roleplaying game. One can take the system and ...more
Feb 01, 2011 Paul 'Pezski' Perry rated it 5 of 5 stars
Ah, one of my all time favourite RPGs. It is in the second half of the 21st century. Magic has returned to the world, large sections of the population have mutated into new sub-species of humanity (which become named dwarves, elves, orcs, trolls, etc, for their resemblance to figures of myth), mega corporations hold more power than nations, a new information structure that replaced the World Wide Web allows true immersive cyber reality, nations have fractured and monsters can be found in the dar ...more
One of the Ur-examples of a game that has 5000 different ways of saying whether or not you 'succeed' at a task when one would do. Way too complicated, character creation takes forever, and the whole game feels haphazard. I like the setting, but when has setting ever been enough for me to put up with bloated rules?
The Shadowrun, 3rd Ed. system was a throwback to D&D 1st Ed., which isn't a kind statement. The rules were loopy and glitchy, but I gave it 3 stars because of the setting - I really love Shadowrun's supplementary materials more than the base system itself.
Apr 02, 2007 Chris rated it 2 of 5 stars
Why must every new edition of an RPG utterly gut the aspects of the game I most loved? 3rd ed. evicerated the intuitive, maliable magic-system I loved, and got rid of the quick, punishing HP damage as well. Read the rules, never bothered to play it.