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<book id="3396933">
  <title><![CDATA[The Art of Game Design: A book of lenses]]></title>
  <isbn><![CDATA[0123694965]]></isbn>
  <isbn13><![CDATA[9780123694966]]></isbn13>
  <work>
  <best-book-id type="integer">3396933</best-book-id>
  <books-count type="integer">2</books-count>
  <default-description>Jesse Schell takes an unusual approach to game design, an approach that focuses neither on the technological details of game development nor on the analysis of popular games. Instead, the book will propose that the most important skill for a game designer is not creativity as most suppose, but that of listening. The five kinds of listening (team, client, audience, game, and self) are shown to be backbone of all successful game design methods. These methods fall into three categories: understanding the psychology of gameplay and entertainment, using techniques from traditional disciplines in the game design, and processes for inventing new experiences that will fully engage the player. This book fully explains and compares these techniques and presents many case studies of their use. The book will contain excerpts of related writings from a wide variety of sources. &lt;BR&gt;Game design is far from a new art form, but rather a very old one that now, through technology, is able to successfully integrate many other art forms. A successful designer must study aspects of many other fields. To do so, one must examine the work of the masters of these fields, and the book will include excerpts from writers discussing diverse topics such as psychology, architecture, music, visual design, film, software engineering, theme park design, writing, puzzle design, and several others. These elements will give this book a sense of authority and timelessness that is currently lacking in game design books.&lt;br&gt;&lt;br&gt;* Jesse Schell is a highly recognisable name within the game industry - he is the former chair of the International Game Developer's Association.&lt;br&gt;* 100 'lenses' are scattered throughout the book. These are boxed tips, showing ways of seeing a game to inspire the creative process.&lt;br&gt;* 600 pages of detailed, practical instruction on creating world-class games that will be played again and again</default-description>
  <id type="integer">3436929</id>
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  <original-publication-day type="integer">1</original-publication-day>
  <original-publication-month type="integer">8</original-publication-month>
  <original-publication-year type="integer">2008</original-publication-year>
  <original-title>The Art of Game Design: A book of lenses</original-title>
  <rating-dist>total:14|5:7|4:6|3:1|</rating-dist>
  <ratings-count type="integer">14</ratings-count>
  <ratings-sum type="integer">62</ratings-sum>
  <reviews-count type="integer">59</reviews-count>
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  <average_rating><![CDATA[4.43]]></average_rating>
  <ratings_count><![CDATA[14]]></ratings_count>
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  <url><![CDATA[http://www.goodreads.com/book/show/3396933.The_Art_of_Game_Design_A_book_of_lenses]]></url>
  <authors>
        <author id="1431219">
      <name><![CDATA[Jesse Schell]]></name>
      <role><![CDATA[]]></role>
      <url><![CDATA[http://www.goodreads.com/author/show/1431219.Jesse_Schell]]></url>
      <average_rating><![CDATA[4.43]]></average_rating>
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    <review id="42473867">
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    <name><![CDATA[Bruce]]></name>
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      <rating>5</rating>
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  <recommended_for><![CDATA[every mouth-breather on the planet, even ostrich]]></recommended_for>
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  <read_at>Sun Mar 01 00:00:00 -0800 2009</read_at>
  <date_added>Fri Jan 09 10:59:33 -0800 2009</date_added>
  <date_updated>Tue Mar 03 09:45:34 -0800 2009</date_updated>
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    <body><![CDATA[<u>The Art of Game Design</u> is a fabulous, fun book, a must-read, a wonderful amalgam of philosophy, psychology, criticism, and analysis of games as both literary genre and practical design.  Let me hyperbolize further.  I think this book should be compulsory reading for anyone in the business of communi...<a href="http://www.goodreads.com/review/show/42473867">more...</a>]]></body>
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</review>
    <review id="60190974">
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    <name><![CDATA[Ross]]></name>
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  <date_added>Thu Jun 18 11:42:07 -0700 2009</date_added>
  <date_updated>Thu Jun 18 11:43:18 -0700 2009</date_updated>
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    <body><![CDATA[Love the Brainstorming section- if you want ideas on brainstorming, this section is great for any topit]]></body>
    <url><![CDATA[http://www.goodreads.com/review/show/60190974?utm_medium=api]]></url>
</review>
    <review id="29925162">
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    <name><![CDATA[Rich]]></name>
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      <rating>5</rating>
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  <read_at>Sun Aug 31 06:59:30 -0700 2008</read_at>
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  <date_updated>Sun Aug 31 06:59:30 -0700 2008</date_updated>
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    <body><![CDATA[Jesse has to be one of the smartest people I know...and this book is proof.<br/><br/>This book is not only a great way to learn about designing games, but teaches a lot of good tips for creating anything.  I particularly appreciate that the book is not overly technical (its easily accessible to an...<a href="http://www.goodreads.com/review/show/29925162">more...</a>]]></body>
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    <review id="56005441">
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    <name><![CDATA[Jeremy]]></name>
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      <rating>4</rating>
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  <read_at>Sat Oct 03 00:00:00 -0700 2009</read_at>
  <date_added>Wed May 13 19:27:32 -0700 2009</date_added>
  <date_updated>Sat Oct 03 19:52:52 -0700 2009</date_updated>
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    <body><![CDATA[Just started this book from the library.  I'm going to get my own copy so I can dig in deeper.  Well written and I love his approach to game design.  That approach isn't based on the typical modern day approaches.<br/><br/>As one reviewer had said, &quot;This is not just a book about game design, ...<a href="http://www.goodreads.com/review/show/56005441">more...</a>]]></body>
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    <review id="67835669">
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  <date_added>Mon Aug 17 20:56:15 -0700 2009</date_added>
  <date_updated>Mon Aug 17 20:56:15 -0700 2009</date_updated>
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    <body><![CDATA[Most amazing book on creativity and the focus of game design.]]></body>
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