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The Complete Psionics Handbook: Player's Handbook Rules Supplement, Dungeons & Dragons (2nd Edition)
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The Complete Psionics Handbook: Player's Handbook Rules Supplement, Dungeons & Dragons (2nd Edition)

3.25 of 5 stars 3.25  ·  rating details  ·  246 ratings  ·  9 reviews
Paperback, 128 pages
Published February 20th 1991 by Wizards of the Coast
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In the original Players Handbook, psionics was a tacked-on system in the appendices whose primary purpose was mostly to be ignored by prospective GMs, either because it seemed ridiculous or because it made no sense, or to be used in games and then cause all kinds of problems. Whether characters had them was all based on random dice rolls and psionics didn't really interact well with magic or the rest of the game. Not to mention that psionic combat took forever, since it happened 10x faster than ...more
While fun to play because of the lack of resources and money the psionic requires, this is often a problem area for DMs. The setting would have to cater to psionics along with magic in the sense that if it didn't, adversaries that were magic resistant would be more vulnerable, and the psionicist would often operate outside the grid of the intended campaign.

Many other comments mention Dark Sun, and indeed this setting is great for psionics since it's integrated completely with the material. It re
Francisco Becerra
A must for Dark Sun games, a nice option for other settings. Not very profound, but engaging.
Apr 07, 2008 Derek rated it 1 of 5 stars
Recommends it for: People playing Spelljammer....maybe.
Shelves: d20, rpg
Ugh, such a failed experiment in AD&D 2nd Edition. While there were some interesting ideas presented (and I admit a bias, I don't think psionics really belong in fantasy rping) the execution was just poor. I commend them for not making it 'just another magic' but most powers were on the border of usesless, the psionic combat system is needlessly complicated and the wild talent rules allowed for too much abuse.
As has been noted, quotes are needed around the word 'complete'. It was always lovely to create one of these in play and then show how unbalanced power creep can be a fun way to send a campaign wildly off course.
I only purchased this after buying the Dark Sun campaign setting. I was never really into the whole psionics thing. Probably the least used book of all my rpg books.
Um... I think the word complete is a bit of an overstatement.
Abraham Ray
good read about a optional player class for dnd.
It was always fun to play these characters.
Ceola marked it as to-read
May 20, 2015
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