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The Ghost Tower of Inverness (Advanced Dungeons and Dragons Module C2)

3.56  ·  Rating Details ·  43 Ratings  ·  2 Reviews
An Adventure for Character Levels 5-7:

A shadow from the past, the Ghost Tower of Inverness has loomed ever larger in the mind of the great Seer of Urnst.

Now he has convinced the Duke that an expedition should be organized to go to the ancient keep and recover its greatest treasure - the fabled Soul Gem.

This module was originally written for the Official Advanced Dungeons
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Paperback, Advanced Dungeons & Dragons Game Module, 20 pages
Published 1980 by TSR Hobbies, Inc.
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Matthew Iden
Jul 07, 2012 Matthew Iden rated it really liked it
My parents got me a copy of Ghost Tower when I was about 13 and sick with the flu. Since they'd already become concerned with how much time I was spending on D&D at the time--setting time limits and curfews on READING--this will tell you how sick I must've been.

I had never heard of tournament play, so didn't appreciate the reasoning behind the (even for a D&D dungeon) contrived encounters, but the artwork and backstory enticed me to read this thing until the cover fell off.

For some reaso
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Ken
Sep 08, 2012 Ken rated it really liked it
This is one of the great TSR tournament modules, and probably best run as such. The encounter variety is outstanding, and some of them are quite memorable; especially the fire level. Note that run in non-tournament mode, it is a bit harder because there are more fights, and for a larger party the ending needs to be beefed up a bit more. I also think that when one typically thinks of ghosts, they think of humans who are no longer with us, so the very concept of a ghost building is kinda neat.
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