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/Margaret Weis and Tracy Hickman An absolutely essential book for all role-players. Very appealing to the hundreds of thousands of kids who have read the novels and want to create gaming scenarios of their own. In addition to its value as a gaming tool, Darksword Adventures will be of interest to anyone who wants to learn more about the world of the Darksw
Paperback, 384 pages
Published November 1st 1988 by Spectra Books
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This is the book that introduced me to roleplaying. Having just finished the Darksword trilogy at age 13, I picked up this -- the only other Darksword book I could find on the bookstore shelves -- not realizing that it was a rulebook for an RPG. This book sold me on the idea of roleplaying games and started me on a lifelong interest in RPG's. I soon after graduated to more complex RPG systems, and I can't claim the rules of this particular game are really all that worthwhile. But the book does c ...more
Not really related to the original trilogy except that it still takes place in Thimhallan. It has a great overview of all the different creatures and classes of people living in Thimhallan, along with specific strengths and weaknesses. It is designed to provide details for a role playing game, which the book includes rules on how to play. I never got interested int eh RPG aspect, but still found the information and details interesting.
Fantasy novelist who, along with Tracy Hickman, was one of the original creators of the Dragonlance game world. I've written numerous novels and short stories set in the world of Krynn, as well as series in other, original worlds. These include: Darksword, Rose of the Prophet, Star of the Guardians, DeathGate, Dragonvarld, Sovereign Stone, Dragonships, and the Dragon Brigade. I also wrote two para ...moreMore about Margaret Weis...