Player's Handbook - Deluxe Edition: A 4th Edition Core Rulebook (D&D Core Rulebook)
by
NOT A BOOK
Play 4th Edition D&D in style with this deluxe rulebook.
The "Player's Handbook" presents the official Dungeons & Dragons Roleplaying Game rules as well as everything a player needs to create his D&D character.
This is a premium, foil cover version of the 4th Edition "Player's Handbook" that every Dungeons & Dragons player and Dungeon Master can appreci...more
The "Player's Handbook" presents the official Dungeons & Dragons Roleplaying Game rules as well as everything a player needs to create his D&D character.
This is a premium, foil cover version of the 4th Edition "Player's Handbook" that every Dungeons & Dragons player and Dungeon Master can appreci...more
Hardcover, 320 pages
Published
October 21st 2008
by Wizards of the Coast
(first published June 6th 2008)
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Kicking off our campaign today. First time DMing a D&D game, and the first time we've ever played 4ed. Should be interesting.
I've got my soundtrack prepared for the game session today. I put together a mix of songs from Diablo 2, and some tracks from Duet for Theremin and Lap Steel Guitar, The Tear Garden, Thom Brennen, and Diatonis, and each encounter has its own theme.
Should be pretty cool. I love incorporating music and stuff into my campaign - it really adds to th...more
I've got my soundtrack prepared for the game session today. I put together a mix of songs from Diablo 2, and some tracks from Duet for Theremin and Lap Steel Guitar, The Tear Garden, Thom Brennen, and Diatonis, and each encounter has its own theme.
Should be pretty cool. I love incorporating music and stuff into my campaign - it really adds to th...more
Monte Cook really described well what is wrong with forth edition D&D. He said that when 3ed edition came around, D&D was out of print and people were rather unhappy with the system. Here comes 4th edition and everyone is still pretty happy with 3ed edition. So what did 4th change? Well, it turned AD&D into a video game on paper. Much like playing an MMORPG that has been super tweaked and balanced into a table top miniatures game. In fact is it less like Dungeons and Dragons and more like ...more
Like most relatively satisfied 3.5 players, I was somewhat skeptical of 4th edition. But the more I heard about it, the more I liked, and now that I've started GMing the game, I would never go back. Running a 4th Edition game is *so* much more fun and tons easier as a GM.
The adaptation of every class to an identical "power" system of at-will, daily and encounter is a good way to standardize learning the rules and applying them in play, but at the same time, there's a ton of...more
The adaptation of every class to an identical "power" system of at-will, daily and encounter is a good way to standardize learning the rules and applying them in play, but at the same time, there's a ton of...more
If I had known I could review gaming rulebooks on this site... woah boy...
To my friends and those few people following my reviews, sorry for the nerdy segue... which, as I wrote it, turned into a one-sided conversation for some reason.
Ok, I gave this book 5 stars because...
Yeah, 5.
No, stop that, I've heard all the arguments.
Yes, I loved 3.5 too.
No, I don't think they made all the classes feel the same with the new power syst...more
To my friends and those few people following my reviews, sorry for the nerdy segue... which, as I wrote it, turned into a one-sided conversation for some reason.
Ok, I gave this book 5 stars because...
Yeah, 5.
No, stop that, I've heard all the arguments.
Yes, I loved 3.5 too.
No, I don't think they made all the classes feel the same with the new power syst...more
(See opening sentence on 3rd Ed review)
DnD 4th edition avoids most of the issues I have with 3rd edition. It's cleaner, it's simpler, it has a stronger and more consistent core mechanic, and above all it knows what it's trying to do. It also manages to swing the balance back towards the center from 3e's very combat-oriented rules (mainly by trimming combat rules rather than fleshing out everything else much more).
At the broad level, it does a nice job of handling both effects...more
DnD 4th edition avoids most of the issues I have with 3rd edition. It's cleaner, it's simpler, it has a stronger and more consistent core mechanic, and above all it knows what it's trying to do. It also manages to swing the balance back towards the center from 3e's very combat-oriented rules (mainly by trimming combat rules rather than fleshing out everything else much more).
At the broad level, it does a nice job of handling both effects...more
Well it's about a year I'm playing D&D 3.5ed. Actually I played D&D later but it was only adopted PC games. When we started playing with friends we were very excited. It was really fun. And it is of course. Some months ago I took a look on 4ed. Well from first glance I didn't like it. Well when I finished reading PHB 4ed I didn't like it from more precise glance too. The main things I don't like:
1) All character classes become something similar (all of them have powers that works similar fo...more
1) All character classes become something similar (all of them have powers that works similar fo...more
D&D is about improvised acting, cooperative story-telling, bonding with friends, and strategic thinking. At least that's real D&D played across the country by hardcore nerds who have resisted this awful new edition.
D&D 4th edition is about selling plastic miniatures, unnecessary rule books, and allowing pathetic people to live vicariously through obscenely overpowered player-characters.
Asethetically speaking the original D&D was a bizarre mix of the creators' diverse interest...more
D&D 4th edition is about selling plastic miniatures, unnecessary rule books, and allowing pathetic people to live vicariously through obscenely overpowered player-characters.
Asethetically speaking the original D&D was a bizarre mix of the creators' diverse interest...more
The new 4E Player's Handbook is a mixed bag. Parts of it are great and parts are disappointing. The descriptions and pictures are all great. Unfortunately, the organization is less than ideal. As a reference manual, the organization is acceptable. However, a first-time reader may find parts confusing. For example, rituals are mentioned in many of the classes, but aren't actually addressed until the last chapter of the entire book. Actions and movement are discussed frequently, but the details ar...more
I liked it, sometimes even against my own will. I like the game that's in these pages, and I'm excited to play it. Whether it is/isn't D&D I'll leave for later; I'll take this game for what it is and enjoy it as such.
Dungeon and Dragons released its 4th edition this summer, and it is a change from the other editions in a number of ways.
Some of the changes from 3.5 to 4.0 include different starting player races and classes, the change from feats and class powers to at-will, encounter, and daily powers, a smaller and streamlined skill list, new magic item system, rituals for more power spells.
The book itself is 330 pages and longer than the Dungeon Master's guide (DMG). In the past, ...more
Some of the changes from 3.5 to 4.0 include different starting player races and classes, the change from feats and class powers to at-will, encounter, and daily powers, a smaller and streamlined skill list, new magic item system, rituals for more power spells.
The book itself is 330 pages and longer than the Dungeon Master's guide (DMG). In the past, ...more
I am completely pleased with the changes made to the Dungeons and Dragons game with this new installment. I have played several games, and read through the Handbook several times already, and I can't find any portion that does not make sense, streamline the game, or enhance the level of fun I am having with it.
Character generation is far easier than its ever been. The game can still cater to all kinds of players, from those who like to role play for most of the session to those who ...more
Character generation is far easier than its ever been. The game can still cater to all kinds of players, from those who like to role play for most of the session to those who ...more
Polska wersja "Podręcznika gracza" do najnowszej edycji bodajże najbardziej popularnego systemu RPG opublikowana została 2 lata po swojej premierze w USA. Nowa wersja systemu różni się miejscami dość drastycznie względem poprzedniczki. Samo wydanie to najwyższy światowy poziom, książka prezentuje się bardziej niż doskonale.
Sama mechanika może stanowić kość niezgody pomiędzy fanami Dungeons & Dragons. Mi osobiście bardzo odpowiadają, sprawiają, że rozgrywka staje się bardziej ...more
Sama mechanika może stanowić kość niezgody pomiędzy fanami Dungeons & Dragons. Mi osobiście bardzo odpowiadają, sprawiają, że rozgrywka staje się bardziej ...more
i like:
- the rolls are arranged vs. defenses.
- the powers (giving players more options is good.)
- that rogues are more powerful
- some of the simplifications of movement
- the reset button hit on some of the racial stuff.
- the layout of the powers is helpful for a player.
i don't like:
- #1 problem: healing is thoroughly broken. this makes the game nearly unplayable.
- spells were destroyed essentially. that sucks. that added...more
- the rolls are arranged vs. defenses.
- the powers (giving players more options is good.)
- that rogues are more powerful
- some of the simplifications of movement
- the reset button hit on some of the racial stuff.
- the layout of the powers is helpful for a player.
i don't like:
- #1 problem: healing is thoroughly broken. this makes the game nearly unplayable.
- spells were destroyed essentially. that sucks. that added...more
I don't really know why this change to the system introduces so much emotion in so many players both positive and negative. I didn't find it a step back or step forward, just a glossy step sideways. What it really does for me is highlight my general growing disinterested in D&D as a whole. While indie publishers are trying to expand the scope and range of the role-playing experience, D&D in what ever edition, seems only interesting in retaining its core demographic.
It's difficult to say whether I think this is an improvement on 3.5 or not. The big differences are simply that many of the classes have been homogenized with one another and that the freedom to choose the manner in which your character develops has been curtailed in favor of pre-packaged "paths" that classes may follow. The biggest difference now between a fighter and a wizard is that while a wizard casts "fireball," a fighter can use a martial power for nearly identical eff...more
I'm old school 1e - playing off and on for 30 years. I don't like 4e at all. It is too power intensive obviously geared towards a younger generation of gamers. The tragedy here is that all of this power mongering / munchkin-like aspects dilute the ROLE-PLAYING and the emphasis on the STORY, which should be the primary mover in any campaign.
Disappointing...
Disappointing...
Al right system, although the D&D line has morphed into a Tactical Miniature War game with heavy role playing elements. I enjoy playing this wit a group of players who play a lot of Games Workshop war games, and it works well for this group. I have DM'd this system before, but I prefer to run games at 3.5/Pathfinder for my groups.
It's hard to accurately review a rulebook like this having only read it, and not actually played a game using said rules yet, so this review is subject to later amendment.
The changes from the previous edition are overall positive seeming changes. It seems as if the designers took a conscious choice to make the game a bit more like a tactical computer game, and this is ultimately positive... even the last edition seems a bit clunky, and it was a huge improvement over previous version...more
The changes from the previous edition are overall positive seeming changes. It seems as if the designers took a conscious choice to make the game a bit more like a tactical computer game, and this is ultimately positive... even the last edition seems a bit clunky, and it was a huge improvement over previous version...more
Interesting... adding half dragon and half demonic races; but with all the math and modifiers, if this had been the book I found over 20 years ago, I'd never have played the game... and never met my better half!
It is poor compared to the first seven versions of regular and advanced Dungeons & Dragons. Unrealistic things such as feats were added, and important things such as most skills were removed.
Having not picked up a D&D book since the 2nd edition there was a lot to take in but on the whole I liked it. This is not a book for reading, in the most part, it's for reference.
This review has been hidden because it contains spoilers. To view it,
click here.
Not bad. It does seem to change the game considerably which is going to rub some people the wrong way. The emphasis seems to be much more on combat than other aspects, but the rules are much cleaner and the content that used to be in the DMG (magic items) are finally moved to the PHB where they belong. A player can now get away with owning the PHB without constantly needing to look in the DMG.
I'd give it 5 stars, but honestly, the writing is weaker (okay, weird thing to complain a...more
I'd give it 5 stars, but honestly, the writing is weaker (okay, weird thing to complain a...more
This is more of a re-read. Over all I like the game and I'm looking forward to running it. The book is just so so in format and layout. Art is really good, but it seems it could have been organized better, and I would have liked a little more in the realm of equipment. However, future PHB's have added more material, so they help make up in this regard.
I played this game every about six hours a session every saturday for six months. In the end I feel this just isn't the game for me.
This is a great book, nice ideas, great artwork. Got me back in to D&D. Shame the combat takes forever now though......
Desperately needs better indexing and cross-referencing. Otherwise, I'm a fan of the fourth edition rules.
My first RPG, Loved it as a place to start. I have since expanded and run a group at my school.
Really good if you want to start a role playing group. A good book for anyone Fantasy Lover
I have to admit, there are some changes from 3.5 to 4.0 that I like, but, overall, I am not very impressed with the new game. It seems like almost all flexibility has gone out of character creation, and, except for a token feat, multi-classing has gone out the window. Any class or ability with non-combat utility has been either minimized or removed. Overall, the game is fun for the occasional dungeon crawl or hack-and-slash scene, but I would not recommend it at all to anyone for an extended ...more
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