11th out of 63 books
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24 voters
A Song Of Ice And Fire Roleplaying: Adventures In The Seven Kingdoms (A Song of Ice and Fire Roleplaying)
The King is dead Long live the King Freed from the grip of mad King Aerys II, Westros emerges from a bloody civil war as Robert Baratheon attempts to bring a lasting peace to the Seven Kingdoms. In spite of the promises of justice and prosperity for all, this perilous time is marked by the political maneuvering of ambitious nobles and foul plots hatched in secret council...more
Hardcover, 192 pages
Published
August 29th 2008
by Green Ronin Publishing
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With the upcoming HBO mini-series based on A Game of Thrones, there is buzz again about George R R Martin's A Song of Ice and Fire fantasy series.
The other day, my gaming group tried out the quickstart rules, and I was quite impressed. At no time did I feel lost, or that I was just playing a generic fantasy role playing game. We were all members of the same house, a young lord, who has taken over the house at the age of 14; his uncle, the proud knight; his bastard brother who dreams ...more
The other day, my gaming group tried out the quickstart rules, and I was quite impressed. At no time did I feel lost, or that I was just playing a generic fantasy role playing game. We were all members of the same house, a young lord, who has taken over the house at the age of 14; his uncle, the proud knight; his bastard brother who dreams ...more
A solid addition to the RPG library. I like the flexibility of the rules, which keeps all the stuff I like about d10 roll-and-keep (my preferred system) while eliminating ridiculousness like calling raises. Some of the advanced rules, like for applying bonus die from one trait to another, made perfect sense, too. Overall, a better system than the Game of Thrones d20 RPG, and one I'm looking forward to running correctly (I'm sort of winging it right now, but I think the players are really liking ...more
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Robert J. Schwalb, a writer and award-winning game designer best known for his work on Dungeons & Dragons, got his start in 2002 and has never looked back. He has designed or developed almost two hundred gaming books in both print and digital formats for Wizards of the Coast, Green Ronin Publishing, Black Industries, Fantasy Flight Games, and several other companies. Some of his best-known books i...more
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