Artifact of Evil (Greyhawk Adventures #2)
by
Gary Gygax
Oerth...to some, a cherished homeland.
to others, a target of domination.
When the Artifact of Evil is unearthed from its ancient hiding place, it becomes the object of a battle between the forces of good and evil. At stake is the fate of the entire world of Oerth—and the lives of those who would preserve and protect the forces of Good.
During a quest that spans the breadth o...more
to others, a target of domination.
When the Artifact of Evil is unearthed from its ancient hiding place, it becomes the object of a battle between the forces of good and evil. At stake is the fate of the entire world of Oerth—and the lives of those who would preserve and protect the forces of Good.
During a quest that spans the breadth o...more
Mass Market Paperback, 352 pages
Published
March 28th 1986
by TSR
(first published 1986)
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The one thing that I seem to find missing from these books that are obviously the novelisation of the games that the writers had actually played is the moments when the entire gaming table simply bursts into laughter when one of the character either displays one of his anticts that makes that character memorable, or the dungeon master describes the results of a failed action in such a way that not only beggars belief but also is somehow surprisingly real. In many ways these books, as I seem to...more
Oct 23, 2008
Keith
rated it
3 of 5 stars
·
review of another edition
Recommends it for:
D&D players, especially Greyhawk
While you can't exactly "hear the dice falling," this is definitely a gamer's book about a game. Drawing, perhaps too heavily, on the famous "non-player characters" of the Greyhawk world of Advanced Dungeons & Dragons, the book seems almost gratuitously explicative of the mechanics of the world, frequently adding in detail none of the characters could possibly know simply to explain to the reader (and presumed player) details of the game world.
All that said, for anyone who is a fan or vetera...more
All that said, for anyone who is a fan or vetera...more
A good part of the Gord the Rogue series. As always, the book has lots of ideas that I want to try in a role playing session. Additionally, Melf, Bigby, Tenser and Mordenkainen all make appearances.
There are enough illustrations scattered through the book that I was embarrassed more than once while reading in public.
There are enough illustrations scattered through the book that I was embarrassed more than once while reading in public.
Gord the Rogue helps keep the artifact of evil from falling into the hands of a demon bent on world domination. based on a D&D game we continue to develop Gord's abilities and explore the multidimensional world of Greyhawk.
I enjoyed seeing things from the bad guys POV in this one.
I enjoyed seeing things from the bad guys POV in this one.
May 13, 2013
Mike Gott
marked it as to-read
Apr 28, 2013
Thomas Russell
marked it as to-read
Apr 27, 2013
Michael Fierce
marked it as to-read
Apr 02, 2013
Jiriki Hellfire
marked it as to-read
Mar 26, 2013
Paul
marked it as to-read
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Ernest Gary Gygax was an American writer and game designer, best known for co-creating the pioneering role-playing game Dungeons & Dragons (D&D) with Dave Arneson in 1974, and co-founding the company Tactical Studies Rules (TSR, Inc.) with Don Kaye in 1973.
After leaving TSR, Gygax continued to author role-playing game titles independently, including another gaming system called Lejendary...more
More about Gary Gygax...
After leaving TSR, Gygax continued to author role-playing game titles independently, including another gaming system called Lejendary...more
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