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Game Theory: A Nontechnical Introduction
"A lucid and penetrating development of game theory that will appeal to the intuition . . . a most valuable contribution." — Douglas R. Hofstadter, author of Gödel, Escher, Bach
The foundations of game theory were laid by John von Neumann, who in 1928 proved the basic minimax theorem, and with the 1944 publication of the Theory of Games and Economic Behavior, the field was ...more
The foundations of game theory were laid by John von Neumann, who in 1928 proved the basic minimax theorem, and with the 1944 publication of the Theory of Games and Economic Behavior, the field was ...more
Paperback, 272 pages
Published
July 1st 1997
by Dover Publications
(first published 1970)
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Hard science is the study of measurable, quantifiable, predictable results. A falling object will accelerate at the same calculable rate every time, and given quantities of oxygen and hydrogen will combust to form an exact amount of water every time. Soft science deals with ingredients that do not always react the same way no matter how hard you try to keep the situation uniform. The difference between these ingredients and those studied by hard science is that the loose cannons are life forms.
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I found this book at a used book store and while I generally need little prodding to purchase a math book, in this case a quick glance through the first few pages convinced me to purchase it. Although human emotions are powerful forces in our lives, many of our decisions are still made based on rational thought and perceived benefit. This is the realm of game theory, which is an analysis of decision-making based on the interpretation of rewards and punishment.
The first games examined in this ...more
The first games examined in this ...more
It certainly achieves its goal of giving a basic overview of game theory. At some points, though, I wish Davis had gone into more of the math. He also occasionally makes the error of confusing simplicity with brevity. If you read this, you won't be able to "do" game theory (if that's the word), but you will get a pretty good sense of what it's all about.
Well, as this book's title suggests, it is a fairly "nontechnical" introduction to game theory, which normally includes lots of math. I'm not a mathy person and I didn't know how much of it usually is in game theory when I signed up for my (elective) Thomas Edison State College course "Games People Play." It included recorded lectures as the primary teaching, so this book was supplemental. Thankfully the course wasn't too mathy either, and neither was this book. It does have good explanations of
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A decent introduction to game theory that does not require a ton of math. Good for those just trying to get a feel for what exactly game theory "is", but don't expect to be overly excited by this book. It's fairly old and almost outdated in some of its references. If possible, I recommend finding a newer introduction to game theory.
Aug 20, 2012
Issabannoura
added it
nice book
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“they exist, equilibrium points are easy to”
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“maximum of these minimum values; this value is called the maximin, and it is the very least that A can be sure of getting. In this game, if A plays “Favor X,” “Favor Y,” and “Dodge Issue,” these minimum values would be 10, 45 and”
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